Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Hello, dear developers! I found one bug, there was such a bug on another map "bloody moors" or Cambalache 2. It consists in the fact that if you run another campaign after yours, such as (Dead Beat), for example, any one where there is grass from left 4 dead 1, then the grass is loaded with erroneous and crooked sprites until the next map load. If you load another map, then everything becomes normal. If such a mistake is possible on your part, then it would be great if you fix it someday. The map is excellent, I am very grateful to the whole team for the work done!
C_OP_RenderSprites::RenderUnsorted: Attempting to use an unimplemented sprite renderer for system "ihm_waterfall_cascade_02a"!
Anyone know how to fix this? It's causing textures and crap not to load when playing IHM.