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http://www.youtube.com/watch?v=XzdC4RP6M4Q
So, warhammer games have little to no chance to die out
http://www.youtube.com/watch?v=gZBplpT3Iy4
An EVE online like thing would be bad, no one gives two sh*ts about the Aeronautica Imperialis, the Chaos Fleet, Air Cast etc....
Everyone can serve chaos (except necrons and nids), Eldar just cant side with Slaanesh, due to the fact that he/she/it eats and rapes their souls, so siding with khorne or tzeentch would preserve them..... some orks serve khorne or even the 5th god Malal, who is an enemy of all of the dark gods.
The second best could be the Tau, but aint a fan of a "caste" system.....
It is awesome to be a necron, but no one else can become a necron :P
So yeah, Chaos in general and the Tau Empire, since everyone can side with them
Tau = The largest "young" civilisation, They are based on asian cultures, but also a bit on communism and union. They are divided into casts, with different duties, but are extremly friendly in comparison to the other races, spreading the Greater Good or Tau`va as they call it.
Tyranids = Just nasty bugs who ate cupple of galaxies. They are ruled by the colective hive mind, taking all genetic material they can find to create new races
Others = There is a wast number of renegade non-humans, minor xeno races etc who have their own empires
Chaos = differes, there is no united chaos empire, the Traitor Legions reside on their daemon worlds ruled by the immortal primarchs, while others roam as pirates, have their own daemon worlds, or even 100-300 worlds large empires
Eldar = after the Fall, they lost all Krone Worlds, thus being forced into the web way and their Craftworlds (massive ships harboring billions of citiuzens). Some Eldar live primitive on maiden worlds, riding dinosaurs. The eldar are ruled by the Autachs of their Craftworlds, the Farseers, Warlocks and the mighty Aspect Warrior Pheonix Lords
Necrons = They are mostly at sleep, but are ruled by Dinasties, like Egypt, every Tomb World has it`s own "pharaoh", but he is amongst the last to rise.
From vehicles you got normal ones, walkers and air (one air unit per faction, except some :/ )
Infrantry can have different specialistations, close combat, ranged, stealth, anti-vehicular, shock attack, etc....
This is just in soulstorm, since the games before and after it do not have this many factions nor air vehicles
Besides, if DoW1 had DoW2`s graphics, it would be the best RTS today :3 IMO
Well, in DoW1 series you really had many buildings to build: HQ, Armory, Temple, Generators, Machine Pit, Turrents, Daemon Pit (at least on the CSM side). Well, there is a lot of difference in factions in Soulstorm
In DoW2 you have Requisition Points which generate Requisition and you cant upgreat them with a turrent, while, ofc, you cant build generators in your HQ, but around Energy Nodes.