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Victus Silentium VSG
STEAM GROUP
Victus Silentium VSG
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15 October, 2009
Location
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ABOUT Victus Silentium

Current Games:
- Bad Company 2
- Call of Duty Modern Warfare
- Left 4 Dead
- Left 4 Dead 2
- Team Fortress 2
- Killing Floor
- Counter Strike 1.6
- Counter Strike Source
- League Of Legends



Ventrilo Server:
fluorine.typefrag.com
17319




POPULAR DISCUSSIONS
6 Comments
Dancing Mad 3 Jun, 2010 @ 12:24am 
also, modify the sensitivity to something other than 0.78, as it is very low, even for a 3200 dpi mouse setting. this is merely what i use, and this value should always be set in the console or config as a proper numerical value for consistancy, as oppossed to guessing on the "sens bar" in the options menu.
Dancing Mad 3 Jun, 2010 @ 12:17am 
overall, I feel these changes are big improvements to overall gameplay. All of these cvar's are sv_cheats 0, minus the actual cheat commands for practice. And they are perfectly legal for all competitive tournements except alienware (which doesn't allow any non standard cvar), newegg and all other major tourneys will accept scripts like this. I made these changes to give a much more intuitive glow scheme for the games, simplicity but maximum contrast. and this .cfg will work equally with L4D1 and L4D2. Shoutout to Zeon for the suggestion to link the config, as oppossed to me taking up three pages of comment space, lol. Any feedback would be appreciated :]
Dancing Mad 3 Jun, 2010 @ 12:08am 
interpolation and network settings improved. Interpolation and rates adjusted for more true hit detection (nothing will cure really bad servers/connections). bound a full netgraph dynamically to the standard scoreboard. five misc usefull commands stolen from jerkstore, lol. put key binds for team commands in. key binds for cheat commands for practive sessions. And a complete crosshair overhaul. Crosshair is bright red, and I turned the dynamic off (boundtoggled to a key if turning it back on/off is needed).
Dancing Mad 3 Jun, 2010 @ 12:00am 
Legion's Hax :O v 3.0 (Legion is my scrim name). Improvements are as follows. Survivor point of view; fellow survivors glow green, teamates pounced, jockied, smoked, charged, incapped, ect... flash bright blue and yellow, vomited teamates glow purple, items glow red, and flash red and turquoise when at close range, never miss items again!. Infected point of view, survivors are more vivid green, yellow, and red with a white flash, representing the HP levels, ghost infected bright white, infected in play and spawned are vivid blue, no more guessing again about who is spawned!
Dancing Mad 2 Jun, 2010 @ 11:51pm 
Ok, this is my autoexec.cfg. One that I developed in the L4D1 days and have been tweaking it ever since. I've decided to share it with everyone who is interested :] Why have an autoexec.cfg, you might ask? because many cvar's that can be modified are not retained from game to game, on steam cloud. If anyone has any questions regarding how to convert the text into a .cfg file, just leave a comment on my profile, or put "l4d autoexec.cfg" sans quotes in the youtube search engine.
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Founded
15 October, 2009
Location
United States