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Ellie's Gaming Corner @ MIT's The Tech The Tech MIT
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Ellie's Gaming Corner @ MIT's The Tech The Tech MIT
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ABOUT Ellie's Gaming Corner @ MIT's The Tech

MIT's Oldest and Largest Newspaper

Hello, and welcome to Ellie's Gaming Corner!

This is the official video games column of The Tech (run by Production Editor Ellie Montemayor), MIT's oldest and largest newspaper, where we discuss all things video games! We publish weekly reviews, features and other miscellanea from the different corners of the gaming world.

Our audience spans the entire MIT community, from our students, faculty and staff to the surrounding Cambridge community.

Consistent with MIT's values on entrepreneurship, we focus primarily on highly-anticipated titles from indie studios that have a vested interest in gameplay innovation. Our specialty is in games themed around space, science and technology, but we check out all kinds of games that are of interest to our audience!

Read more of our content at: The Tech [thetech.com]
or contact me at: aelyana@mit.edu
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RECENT ANNOUNCEMENTS
Passpartout 2: A starving artist sim that starves for content
Verdict: ★★★✩✩ (6.5/10)

Passpartout 2: The Lost Artist is the long-awaited sequel to 2017's indie artist sim Passpartout: The Starving Artist, capturing the essence of the original game while expanding upon its mechanics to develop a unique gameplay experience. Expanding upon the first game’s “living puppet theater” aesthetic, Passpartout 2 features an actual traversable isometric map designed like a diorama for the player to explore. The game follows the journey of eponymous French artist Passpartout as they rebuild their reputation as an artist in the fictional town of Phénix following their disappearance from the public eye after the events of the first game (where Passpartout's initial rise to fame was depicted).

Passpartout 2 boasts a heavily improved gameplay experience. While its predecessor confined the player's artistry to fixed locations, such as at Passpartout's garage at the beginning of the game to Passpartout's new office by its end, the sequel allows the player to make and sell art all throughout the town or in their own studio (after earning enough money to buy it, of course). Commissions from NPCs are now available, as Passpartout is tasked to help out with developing art for the various denizens of Phénix and revive the art scene in an art-starved town.

Read the full review here

The Last Worker: An absurdist anti-capitalist narrative that takes itself a tad too seriously
Verdict: ★★★★✩ (7.5/10)

The Last Worker is a narrative-based adventure game centered around the reign of a corporate giant in a grim dystopian world. The narrative follows blue-collar worker Kurt (and definitely not Bill from The Last of Us) as he is thrust in the middle of the years-long battle between world’s largest retailer Jüngle and activist organization S.P.E.A.R. Kurt is a warehouse courier in one of Jüngle's "fulfillment centers," and works as the company's only remaining human employee — as the company's activities have since become automated and its former employees "terminated" — under the watchful eye of secretive Mr. Jüngle (who bears a marked but totally coincidental resemblance to a certain real-life businessman). In his journey, Kurt befriends the sarcastic robot drone Skew with a pottymouth Scottish accent and the S.P.E.A.R. drone HoverBird.

The story is played out in the first-person and involves moments of actual play, making it much less like a Telltale journey and more like The Stanley Parable. It features a well-designed mix of stealth exploration and riveting courier work to tell its story, as Kurt slowly uncovers the deepest and darkest secrets of his employer of 25 years. Simple puzzles are integrated into the various interspersed stealth missions which, while increasingly difficult through the course of the game, are relatively simple.

Read the full review here

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Founded
1 March, 2023
Language
English
Location
United States