STEAM GROUP
The Pan Crusaders *CRIT*
STEAM GROUP
The Pan Crusaders *CRIT*
0
IN-GAME
0
ONLINE
Founded
11 January, 2014
Language
English
Location
United States 
ABOUT The Pan Crusaders

Critting since 2014

------------The Code of Pan-------------
(A Ham Shank is on the same level as a Pan, and should be given the same respect. A Ham Shank is acceptable for any Pan-related charges or events.)

#1 - Non-panners / gun users are dishonourable. They do not deserve the normal respect shown in TF2. Gun users are not to recieve apologies for crits, facestabs, or bodyshots. Spies and snipers allied with a crusader should actively attempt to facestab/bodyshot gunwielders, as well as taunt after every kill made against them.

#2 - Crusaders are honourable. They do not use hacks or cheats, and they do not use game-breaking glitches or exploits. If a glitch or exploit is done unintentionally, the crusader must make a sincere apology. (Due to rule #1, if the other person is a gun wielder, apologies are not required. Code > Honour.)

#3 - A Pan or a Ham Shank is always preferable. However, if a crusader does not have either, and has no legitimate (rule #2) way to obtain one, a stock melee weapon will suffice. (Such as the Kukri, Bottle, Bonesaw, ect...) The crusader does not have the same honour as a true panner until he can legitimatly obtain either, and he is expected to actively seek to obtain one.

#4- Medics may recieve special training to become Official Pan-aides. A Pan-aide pockets a crusader, and aids him in his battles. Pan-aides are the ONLY exceptions to the melee only rule, so long as they use a medigun. A Pan-aide that uses a syringe gun is immediatly removed from his position.

#5- Shield bash kills are not preferable, and are to be avoided whenever possible. However, if the crusader INTENDED to melee kill, a simple apology will clear things. (Unless the person is a gun-wielder)

*Special exceptions*
Fish/Arm for the scout are allowed.
Under NO circumstances must a scout use any sort of bat besides the fish/arm. If a scout has no fish/arm/pan, he must play a different class.
Engineers are allowed, but they must not build sentries, and they must follow the melee only rule.
(Engineers are still allowed to build dispensers and teleporters, as these do not attack, and therefore do not break the code.)
**STICKY JUMPER AND ROCKET JUMPER ARE ALLOWED! I have been asked this several times, and the Pan shall allow it. These weapons cannot damage enemies, and so do not count as "attacking" with guns. Besides, who doesn't want airborne Pan?**
POPULAR DISCUSSIONS
VIEW ALL (9)
GROUP MEMBERS
Administrators
Members
0
IN-GAME
0
ONLINE
0 IN CHAT
Enter chat room
Founded
11 January, 2014
Language
English
Location
United States 
ASSOCIATED GAMES