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SEModding SEModding
STEAM GROUP
SEModding SEModding
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19 September, 2014
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ABOUT SEModding

Modders for Space Engineers

A mod group for modding mods, mods
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10 Comments
thepenguinmaster 26 Sep, 2014 @ 10:15pm 
Yes I did! And I will have some additional changes to submit this weekend.
uncasid 24 Sep, 2014 @ 10:45am 
haha, sounds good. Did you see my changes in the code?
thepenguinmaster 24 Sep, 2014 @ 9:29am 
Just a thought, I want to start branding my existing mods to this group name FYI. Even if you didnt exactly cotnribute to it yet, I will consider all my mods work of SEModding. That way, when you decide to contribute, you already have credit :)
uncasid 21 Sep, 2014 @ 4:54pm 
Yeah, I have been thinking about this. Maybe that flag sensor reduces to a small one that only fits inside the person holding onto the flag. Once they die, it should trigger a state change
thepenguinmaster 21 Sep, 2014 @ 7:21am 
FYI still no luck on player death. I posted here on keen house forums:
http://forums.keenswh.com/post/new-mod-api-detecting-player-death-7088713?pid=1284383380#post1284383380

It seems it is possible usung the hackjob mod API (SEMod API) but not in the current one that I can see.

Can you think of a good way we can deal with not seeing the player deaths?

Maybe we postpone the CTF and do king of the hill. That is a range based game and might be easier. Aso we can use the flag as the hill and call it 'Protect the flag'.

What do you guys think?
thepenguinmaster 20 Sep, 2014 @ 6:54pm 
RoidRage - Asteroid Management System
http://steamproxy.net/sharedfiles/filedetails/?id=316592078

Yeahhhh buddy!
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