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As I understand and already tried in the part 3 it is impossible to add the soundscape to the custom map unless it is a mod.
Endermans HAVE a way to attack you if you'll stare on them long enough. Just because you have cheated you found sword a way earlier that it was intended.
I don't want to change size of blocks because I tried a lot of variants even before i made a first map, and the most convenient size it is a 32 units - trust me.
"Why the **** is it possible to fire Portals on end stone."Because I have some plot in my head But I do not know how to present it to the players. Also, this applies to the footsteps, underground laboratory and normal (not blocky) portal gun. I don't need to imitate all the Minecraft stuff because it is still a Portal but not Minecraft.
Now here's my thoughts and suggestions.
The lighting should be changed. Remove the direct lighting, and change the ambient light to a greenish colour.
The button that opens the secret passageway is really hard to spot. You should change it to a stone or wood button.
Why the **** is it possible to fire Portals on end stone, but not on iron blocks? I know portals can be placed on moon rocks and moon gel, but most of the tiles in Portal and Portal 2 are not moon surfaces. You can fire portals at anything that is bright and flat. In Portal 1, you can place them at concrete, in Portal 2 you place them on white metal surfaces.
That office area seems really random. Maybe you should make it more Minecrafty?
You could ask someone to make a blocky portalgun model!
It's way too hard to hit the enderdragon with the TNT cannon.
Change the block sie to 40. You can use the workaround by placing sloped clip brushes next to half-slabs.
Some clues at what you are supposed to be doing.
Soundscapes.
Custom footstep sounds.
Portalable surfaces on iron blocks.
Endermen should have a way to attack.
Hope you take your time to make this map good.
- Dr. Orange