STEAM GROUP
Gear Up Dev GearUpDev
STEAM GROUP
Gear Up Dev GearUpDev
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1 December, 2013
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ABOUT Gear Up Dev

Discussion group for the developer version of Gear Up

The purpose of this group is to discuss upcoming developer versions of Gear Up.

All topics not related specifically to the developer version should be discussed in the usual Gear Up section.

Gear Up official page[play-gearup.com]
Gear Up developer forum[play-gearup.com]
Gear Up crash report[play-gearup.com]
POPULAR DISCUSSIONS
72 Comments
pulchr 3 Jul, 2014 @ 6:06am 
Dev changes:

- Fixed a hole in the asphalt at the southeastern glassbuilding on Construction.
- Improved merge operation for prefab collision models.
- Made the flags detachable for the Shark turret.
- Added night versions of Island and Construction to the Replayer mode.
- Moved a lamppost on Atoll to stop players getting stuck.
- Ability to see player XP in lobbies.
- Fixed display of G for wins properly in DM and TDM.
- Fix to minimap – shouldn't halfsize anymore.
- Fix bug with weapons firing upon spawning in conquest.
- Implemented a new XP rank formula.
- Added XP ranks to localization.
- Fixed the Replayer mode for Basic mode.
pulchr 1 Jul, 2014 @ 3:47am 
Dev changes:

- Hide support panels when there are no support devices on the tank.
- Added support panels to SP modes.
- Fix to chat size.
- Work on pickups.
- Re-enabled in-game stat panel for conquest mode.
- Make sure all slots are used in TDM scoreboard.
- Changes to network traffic.
- Changed ambience track for Valley.
- Implemented Hungry for Victory achievement.
- Fixed event manager crash.
pulchr 27 Jun, 2014 @ 9:50am 
Dev changes:

- Added Medic decoration and Parasol flag.
- Added leaderboard for conquest tower captures.
- Fixed accuracy bug.
- Fixed marker position on big map.
- Reduced size of connect events, packing tank entity data in a distilled version.
- Some effect changes.
- Support part HUD element.
- Some sound changes to hard and soft impacts.
- Flash fix to XP description.
- Fixed obscured conquest score in scoreboard.
- Changes to panel resizing.
pulchr 26 Jun, 2014 @ 1:12am 
Dev changes:

- Windmill flag animation fix.
- Added XP to scorescreen.
- Fixed post processing in garages.
- Fix to delta DPS when repair is selected.
- Various ambience and intro music changes to Atoll and Valley.
- Added White World test room to replayer mode.
- Added stat counting for direct/splash hits.
- Added tracing of hits and fired shots.
- Added support for more data in TDM scoreboard.
- Added accuracy calculation.
- Fixed gamemode string in TDM intermission screen.
- Work on effects.
- Added new decoration Medic.
- Added Conquest and TDM leaderboards.
- Removed joined games leaderboard.
- Softer freecam slowdown.
pulchr 19 Jun, 2014 @ 8:52am 
Dev changes:

- Renamed Valley map to Violent Valley.
- Implemented filtering ability to the part store.
- Added numbers showing parts owned for each category.
- English description text changes.
- Minor fix in socket shutdown.
- Localized the buy our game panel.
- Updated credits list.
- Fixed issue with savegame not being properly loaded at launch.
- Fixes to DM scoreboard, sort players and show G reward.
- Fixed leaking avatar bitmaps in Flash lobby.
- Disabled bandwidth limiter.
- Increased Fireworks Rocket fire rate from 1 to 1.1
- Increased Single Rocket damage to 16 from 15 and increased firerate from 0.8 to 0.9.
- Increased Bumblebee Rocket damage from 18 to 25.
- Implemented different levels of post processing.
- Work on garages.
- Windmill animation fix.
- Increased Stealth support mass from 5 to 8.
- Increased Harpoon projectile mass from 2.5 to 3.5.
- Increased Vintage Laser Cannon damage from 25 to 27.
- Increased Revolver fire rate from 2.4 to 2.5.
pulchr 18 Jun, 2014 @ 11:38am 
Update 0.110 has gone public.
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Founded
1 December, 2013
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