Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- Fixed a hole in the asphalt at the southeastern glassbuilding on Construction.
- Improved merge operation for prefab collision models.
- Made the flags detachable for the Shark turret.
- Added night versions of Island and Construction to the Replayer mode.
- Moved a lamppost on Atoll to stop players getting stuck.
- Ability to see player XP in lobbies.
- Fixed display of G for wins properly in DM and TDM.
- Fix to minimap – shouldn't halfsize anymore.
- Fix bug with weapons firing upon spawning in conquest.
- Implemented a new XP rank formula.
- Added XP ranks to localization.
- Fixed the Replayer mode for Basic mode.
- Hide support panels when there are no support devices on the tank.
- Added support panels to SP modes.
- Fix to chat size.
- Work on pickups.
- Re-enabled in-game stat panel for conquest mode.
- Make sure all slots are used in TDM scoreboard.
- Changes to network traffic.
- Changed ambience track for Valley.
- Implemented Hungry for Victory achievement.
- Fixed event manager crash.
- Added Medic decoration and Parasol flag.
- Added leaderboard for conquest tower captures.
- Fixed accuracy bug.
- Fixed marker position on big map.
- Reduced size of connect events, packing tank entity data in a distilled version.
- Some effect changes.
- Support part HUD element.
- Some sound changes to hard and soft impacts.
- Flash fix to XP description.
- Fixed obscured conquest score in scoreboard.
- Changes to panel resizing.
- Windmill flag animation fix.
- Added XP to scorescreen.
- Fixed post processing in garages.
- Fix to delta DPS when repair is selected.
- Various ambience and intro music changes to Atoll and Valley.
- Added White World test room to replayer mode.
- Added stat counting for direct/splash hits.
- Added tracing of hits and fired shots.
- Added support for more data in TDM scoreboard.
- Added accuracy calculation.
- Fixed gamemode string in TDM intermission screen.
- Work on effects.
- Added new decoration Medic.
- Added Conquest and TDM leaderboards.
- Removed joined games leaderboard.
- Softer freecam slowdown.
- Renamed Valley map to Violent Valley.
- Implemented filtering ability to the part store.
- Added numbers showing parts owned for each category.
- English description text changes.
- Minor fix in socket shutdown.
- Localized the buy our game panel.
- Updated credits list.
- Fixed issue with savegame not being properly loaded at launch.
- Fixes to DM scoreboard, sort players and show G reward.
- Fixed leaking avatar bitmaps in Flash lobby.
- Disabled bandwidth limiter.
- Increased Fireworks Rocket fire rate from 1 to 1.1
- Increased Single Rocket damage to 16 from 15 and increased firerate from 0.8 to 0.9.
- Increased Bumblebee Rocket damage from 18 to 25.
- Implemented different levels of post processing.
- Work on garages.
- Windmill animation fix.
- Increased Stealth support mass from 5 to 8.
- Increased Harpoon projectile mass from 2.5 to 3.5.
- Increased Vintage Laser Cannon damage from 25 to 27.
- Increased Revolver fire rate from 2.4 to 2.5.