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FakeLag Family fakeIagging
STEAM GRUBU
FakeLag Family fakeIagging
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FakeLag Family HAKKINDA

ᴄʟ_ʍove ʍaɴipuʟaᴛioɴ

2014–2015 – Early experiments with movement manipulation using commands like cl_move and manual packet choking. Mostly basic trolling or niche exploit usage.

2016 – First private cheat clients began implementing real fake lag features, allowing players to delay packet flow intentionally.

2017 – Fake lag becomes more refined and widespread, featured in popular cheats like Gamesense, Onetap, and Aimware.

2018+ – Fake lag becomes a core HVH mechanic, giving rise to advanced exploits such as:

Lag peek abuse – Peeking while invisible to the enemy's interpolation.

Break LC (Lag Compensation) – Skipping server-side movement tracking.

Adaptive fake lag – Dynamically adjusting choke for maximum desync.

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