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SUCCÈS (17)
War

War

Declare war on any kingdom
17,5 %
Merchant

Merchant

Trade agreements with 5 + 33% of the kingdoms
11,0 %
Researcher

Researcher

Collaboration agreements with 5 + 33% of the kingdoms
11,0 %
Adventurer

Adventurer

Own 30 magic items
5,4 %
Isolationist

Isolationist

No wars for the 1st half of the game
4,5 %
Diplomat

Diplomat

Peace or Alliance agreement with 15 or more kingdoms
3,6 %
Discipline

Discipline

Achieve master in conviction research
3,6 %
Brilliance

Brilliance

Achieve master in intellect research
3,1 %
Engineer

Engineer

Build a victory unit
2,7 %
Divine

Divine

Cleric attains a natural 15 conviction
2,7 %
Conquerer

Conquerer

Control 1/5th of the realm's population
2,6 %
Savant

Savant

Mage attains a natural 15 intelligence
2,4 %
Collector

Collector

Own any artifact
1,3 %
Overlord

Overlord

Control 2/5th of the realm's population
0,9 %
Formidable

Formidable

Control 100 strength points of navies
0,9 %
Destroyer

Destroyer

Villain's Corruption Curse at 1,000
0,4 %
Apostle

Apostle

Attain all 5 unity runes
0,1 %