ARK: Survival Evolved

ARK: Survival Evolved

Stargate Worlds v3.0
 This topic has been pinned, so it's probably important
Yollooooo  [developer] 13 Mar, 2016 @ 9:50am
Updates, Subscribe to get informations & schedule
As request, i will post here somes hours before updates.
< >
Showing 1-15 of 22 comments
Yollooooo  [developer] 13 Mar, 2016 @ 9:53am 
As said on the mod comments,

Originally posted by Oxxy:
Im still working on, maybe 19 GMT.
I've done :
the shield when the other gate is far away.
hiding the address book when HideAddress config is True
fixed the dmg dealt by the shield
fixed the shield at startup (collision enabled and not showin ON when is actually ON)
reduced some graphics to get more fps

Im actually tryin to fix the invisible rings, then I will try another way to detects rings

Update will be deployed at around 7 PM GMT, so in ~ 2 hours.
Yollooooo  [developer] 13 Mar, 2016 @ 11:52am 
Same as above, and I implemented a new function to retrieve the closest ring, server option still works, still try to find a ring up & down far away and 5 foundations around, then 50 foundations around. But as I said, a new way to get them, should be more stable. The rings are no more invisible in singleplayer / non dedicated game.


Update in 10 minutes.
Yollooooo  [developer] 13 Mar, 2016 @ 3:39pm 
Update in 30 minutes,
to fix invisible gates, bring back the locks on rings and the key 2 on the console widget.

Sorry for inconvenience.
Yollooooo  [developer] 14 Mar, 2016 @ 3:47am 
Update today, 5 pm GMT.

Reverted the fast dialing sequence by default.
Attempt to fix the random invisible gate.

Hope it will be the last.
Last edited by Yollooooo; 14 Mar, 2016 @ 3:53am
Yollooooo  [developer] 24 Mar, 2016 @ 9:53pm 
Update Saturday 26 March, 9pm GMT.
Yollooooo  [developer] 26 Mar, 2016 @ 7:24am 
Delayed to sunday
Yollooooo  [developer] 27 Mar, 2016 @ 6:55am 
Coming in next release :
- New structure : Ring unlocked, its a public version of the rings, cant be damaged, cant be locked.
- Added 2 servers options : ForceShowHistory (force the left panel to be visible when HideAddress is true) and ForceHideWidgetPanels (force to hides the History and PhoneBook panels)
- Fixed the fact that only the dino was killed when teleporting to a shield protected gate, now all the passengers & dino will die.
- Added a new weapon (Remote for the Stargates), now players without the mod at first position will be able to use the widget console :)
- Some littles fixes.


I hope you will enjoy that update, specially for players without my mod on first place.
As always, dont forget to update server (after starting game if you upload via FTP). And if it crash the game, its because you didnt updated.

Update at 9pm GMT
Yollooooo  [developer] 27 Mar, 2016 @ 7:50pm 
Update now to fix a Remote little bug, fixed the experience earn with the Remote' crafting.
Yollooooo  [developer] 1 Apr, 2016 @ 10:54pm 
Update in few hours, coming :
- Fixed Remote on local & non dedicated games. (I hope :))
- Added pairing system for rings, if you have multiple rings in same area, you now can rename them to force link them (example 2 rings at ground, named "middle" & "top", you place a ring on middle floor named "middle", another on top named "top", you will be able to have 2 destinations from ground rings, cuz name is prioritized over distance)
- Added ability to hide the DHD from the gates.
Last edited by Yollooooo; 1 Apr, 2016 @ 10:55pm
Yollooooo  [developer] 2 Apr, 2016 @ 1:30am 
Maybe something new too :
http://puu.sh/o35GJ/a3d558dbbe.jpg
http://puu.sh/o35Os/1529cc5a9d.jpg
http://puu.sh/o36bE/9fedf32c01.jpg
http://puu.sh/o36sY/6664ce72a5.jpg

Saddle gate is half the size of regular gates.

Admins need to change the level required to learn the engrams, so by default, the engrams cant be learned (1333700000 levels required) : http://puu.sh/o36zj/3ef5454791.jpg

Link for engrams customizations : http://steamproxy.net/workshop/filedetails/discussion/609380111/451852225142026980/
Yollooooo  [developer] 2 Apr, 2016 @ 11:58am 
Update available.
Yollooooo  [developer] 2 Apr, 2016 @ 12:20pm 
I forgot a debug thing, i will reupload right now, sorry for inconvenience.
Yollooooo  [developer] 25 Apr, 2016 @ 6:20pm 
Update in few minutes.

Fix :
- Rings take in account distances to choose where to teleport.
- Stop movement after teleportation (tryin to fix the stargate cannon bug that could occur)

Add :
- Public Rings (only with cheat giveitem) can now teleport you anywhere on the map if you rename 2 rings with the same name (no distances limit)
- Added a new gate "No Escape" placeable by admins, in fact, its a public gate that cant be powered. If you want to allow players to go somewhere, and dont let them come back. For tests or arena, or whatever you want.
Yollooooo  [developer] 26 Apr, 2016 @ 1:52pm 
Update published
Yollooooo  [developer] 30 Apr, 2016 @ 10:40pm 
Update ~2 PM GMT

Fix visual problems on rings and stargate
Added fix for canon on dinos
Fix on public rings which wasnt renamed.
< >
Showing 1-15 of 22 comments
Per page: 1530 50