ARK: Survival Evolved

ARK: Survival Evolved

Cross Aberration
 This topic has been pinned, so it's probably important
Biggumzzz  [developer] 13 Jan, 2018 @ 11:46am
ConfigOverrideItemCraftingCosts
Go here for how to set up OverrideItemCraftingCosts !

http://ark.gamepedia.com/Server_Configuration#ConfigOverrideItemCraftingCosts

These codes MUST go in your Game.INI !

- Cross Aberration Codes -

- Cross Aberration Gas Collector -

PrimalItemStructure_GasCollector_CA_C

- Cross Aberration Workbench -

PrimalItemStructure_CrossAberrationWorkbench_C

- Cross Aberration Charge Node -

PrimalItemStructure_ChargeNode_CA_C

- Blue Gem -

PrimalItemResource_Gem_BioLum_CA_C

- Red Gem -

PrimalItemResource_Gem_Element_CA_C

- Green Gem -

PrimalItemResource_Gem_Fertile_CA_C

- Aquatic Mushroom -

PrimalItemConsumable_Mushroom_Aquatic_CA

- Ascerbic Mushroom -

PrimalItemConsumable_Mushroom_Ascerbic_CA

- Auric Mushroom -

PrimalItemConsumable_Mushroom_Auric_CA

- Aggeravic Mushroom -

PrimalItemResource_CommonMushroom_CA

- Element Ore -

PrimalItemResource_ElementOre_CA

- Fungal Wood -

PrimalItemResource_FungalWood_CA

- Plant Species Z Seed -

PrimalItemConsumable_Seed_PlantSpeciesZ_CA
Last edited by Biggumzzz; 25 Apr, 2019 @ 1:13pm
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Showing 1-15 of 21 comments
Oni Bytes 13 Jan, 2018 @ 11:57am 
so would it be something like this, basically the Vanilla recipe for the gas collector but with your gas collector

ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_GasCollector_CA_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_MetalIngot_C",BaseResourceRequirement=75.0,bCraftingRequireExactResourceType=False),(ResourceItemTypeString="PrimalItemResource_ChitinPaste_C",BaseResourceRequirement=60.0,bCraftingRequireExactResourceType=False),(ResourceItemTypeString="PrimalItemResource_Crystal_C",BaseResourceRequirement=40.0,bCraftingRequireExactResourceType=False),(ResourceItemTypeString="PrimalItemResource_Gem_Element_C",BaseResourceRequirement=20.0,bCraftingRequireExactResourceType=False)))
Last edited by Oni Bytes; 13 Jan, 2018 @ 12:00pm
Biggumzzz  [developer] 13 Jan, 2018 @ 12:02pm 
I guess so? I just use the same costs as the normal gas collector, it just can be placed everywhere. So yea
Sean 14 Jan, 2018 @ 1:02am 
What do I paste in there? the big lump of code TheOniEks posted or just:
"PrimalItemStructure_GasCollector_CA_C
PrimalItemStructure_CrossAberrationWorkbench_C"
JoeSheep 14 Jan, 2018 @ 4:27am 
Originally posted by Dorian:
What do I paste in there? the big lump of code TheOniEks posted or just:
"PrimalItemStructure_GasCollector_CA_C
PrimalItemStructure_CrossAberrationWorkbench_C"

You need to put something similar to TheOniEk's post which states the engram to override then the crafting costs.

I've done the following for my 3x Raganarok server:
Blue gem costs 5 green gems instead of 25 -
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemResource_Gem_BioLum_CA_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Gem_Fertile_C",BaseResourceRequirement=5.0,bCraftingRequireExactResourceType=false)))

Red gem costs 5 blue gems instead of 25 -
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemResource_Gem_Element_CA_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Gem_BioLum_C",BaseResourceRequirement=5.0,bCraftingRequireExactResourceType=false)))

That way to craft the 85 red gems for the rock drake saddle, it doesn't require about 90k-100k crystal, but about 4-5k.
Last edited by JoeSheep; 14 Jan, 2018 @ 6:02am
Biggumzzz  [developer] 14 Jan, 2018 @ 10:35am 
@JoeSheep, I like those crafting amounts etc. I will do that exact thing in the next update :) Thanks!
[OCG]Succy 15 Jan, 2018 @ 10:13pm 
need to add the fungle wood to the workbench as a craftable thing. how do I go abouts that? change costs to wood to craft. as ragnarok hasn't got it and we cant craft the ravenger saddle or the crab saddle
Last edited by [OCG]Succy; 15 Jan, 2018 @ 10:15pm
[OCG]Succy 15 Jan, 2018 @ 10:18pm 
Fungle wood is broken cant learn it
Masignu 17 Jan, 2018 @ 7:34am 
Is there like a place I can copy and paste the config into my game.ini? Like all the structures/resources etc that’s posted above? (Sorry all very new to this so might sound a bit dumb)
ManAfterMayhem 21 Jan, 2018 @ 1:27pm 
anyone have a copy i can get please ?
Oni Bytes 23 Jan, 2018 @ 8:15pm 
Greetings I tried to change the Mushrooms crafting requirement such as the Ascerbic mushroom to require 1 narcoberry and 1 rare mushroom by using this
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemConsumable_Mushroom_Ascerbic_CA",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_RareMushroom_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=False),(ResourceItemTypeString="PrimalItemConsumable_Berry_Narcoberry_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=False)))
but it still shows as requiring 1 rare mushroom, did I do something wrong?
Kaedys 24 Jan, 2018 @ 5:45pm 
All of the ItemClassStrings in the lower list need to have "_C" (without quotes) appended to the end. Your override will work if you change "PrimalItemConsumable_Mushroom_Ascerbic_CA" to "PrimalItemConsumable_Mushroom_Ascerbic_CA_C"
Oni Bytes 25 Jan, 2018 @ 7:13am 
Originally posted by Kaedys:
All of the ItemClassStrings in the lower list need to have "_C" (without quotes) appended to the end. Your override will work if you change "PrimalItemConsumable_Mushroom_Ascerbic_CA" to "PrimalItemConsumable_Mushroom_Ascerbic_CA_C"
OMG thank you how did I not catch that before, always good to have a fresh set of eye
Merlon 18 Feb, 2018 @ 6:37am 
Any way to block the aberration wood of this mod? On my server they use it to raise a lot of level ....
Keen 6 Mar, 2018 @ 6:38am 
^Exactly. It gives tons of xp, for no real effort. Would really like to know how to disable or change it.
Lordan LaFleur 10 May, 2018 @ 4:46am 
Hello !
Can we get the Blueprint' part ? (Need it for use in PG role Selector)
Its like this
"Blueprint'/Game/Aberration/Dinos/RockDrake/PrimalItemArmor_RockDrakeSaddle.PrimalItemArmor_RockDrakeSaddle'"
But with your mod we had this "PrimalItemArmor_RockDrakeSaddle_CA" but we need the direction, because isn't the same like my shootergame files.
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