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1050 [350 > guard release > 700]
*533 msec is the shortest time to press heavy attack.
When playing in single play, Team Attack after Charge is also effective.
801 [350 > 1,450]
https://steamproxy.net/sharedfiles/filedetails/?id=1256513762
However, I did not compare the number of action frames.
I was grasping it, but I did not update the guide.
845[5 > 5 > 5 > 20,20,20 > 20 > 100,25 > guard release > 150,25,150,150,150]
> 2. In my mind:
> Charge + LLLLH = 350 + 625 = 975. Why do you specify 775?
> Charge + LLLLLH = 350 + 645 = 995. Why do you specify 845?
The charge releases the guard with one shot.
I have not confirmed whether the first Light Attack will be in time, but should be something like the following in time.
Charge + LLLLH = 350 + 1115 = 1465.
Charge + LLLLLH = 350 + 1180 = 1530.
Charge + LLH = 350 + 530 = 880.
Please explain the proposal that is difficult to understand.
[quote]Short distance (Single Enemy) / 近距離(単体) :
Charge : 700 damage(non-guard), 350 damage(guard)
LLLLH : 1115 damage(non-guard), 625 damage(guard)
LLLLLH : 1180 damage(non-guard), 645 damage(guard)
In the case of Beowulf, the guard is released by the attack of the 9th hit.
This will result in 775 damage for LLLLH and 845 damage for LLLLLH.
Beowolf's Hitpoint is 800, so you should hit LLLLLH.
[/quote]
1. Whereby 9 strokes?
2. In my mind:
Charge + LLLLH = 350 + 625 = 975 . Why do you specify 775?
Charge + LLLLLH= 350 + 645 = 995 . Why do you specify 845?