Инсталирайте Steam
вход
|
език
Опростен китайски (简体中文)
Традиционен китайски (繁體中文)
Японски (日本語)
Корейски (한국어)
Тайландски (ไทย)
Чешки (Čeština)
Датски (Dansk)
Немски (Deutsch)
Английски (English)
Испански — Испания (Español — España)
Испански — Латинска Америка (Español — Latinoamérica)
Гръцки (Ελληνικά)
Френски (Français)
Италиански (Italiano)
Индонезийски (Bahasa Indonesia)
Унгарски (Magyar)
Холандски (Nederlands)
Норвежки (Norsk)
Полски (Polski)
Португалски (Português)
Бразилски португалски (Português — Brasil)
Румънски (Română)
Руски (Русский)
Финландски (Suomi)
Шведски (Svenska)
Турски (Türkçe)
Виетнамски (Tiếng Việt)
Украински (Українська)
Докладване на проблем с превода










It's trying to accommodate for LW's increased number of ranks, but it does it by detecting the LW Tuple component. While I expect it works correctly for LW, when it detects LWT's tuple, it expects revised rank names / insignia images that the LWT does not actually have, and thus you end up with the screen below.
Solution is easy: comment out +ModClassOverrides=(BaseGameClass="UIArmory_Promotion", ModClass="UIArmory_Promotion_Fix") in this mod's XComEngine.ini file.
https://i.imgur.com/tkhlOjg.png
Yeah, I get that random button thing. The mouseover text is an accurate relection of what the button does rather than the button text itself. I seem to remember Wasteland Ghost saying that fixing those buttons was on Firaxis and out of scope of what modders could do.
The promotion screens, aka the ability screens, have only minimally messed up navigation help bars, with the non-functional "ability info" button if you're using keyboard/mouse, so that's the only change made by my overrides.