Stellaris
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(-(CP: New Ship Classes - Realistic Ships)-)
   
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2016년 12월 30일 오후 6시 28분
2017년 12월 13일 오전 11시 30분
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(-(CP: New Ship Classes - Realistic Ships)-)

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ATTENTION! I am no longer able to maintain or update my mods going into Patch 2.0. My PC has crashed and I don't know when I will be able to replace the broken parts. Furthermore, my personal life is in the middle of an important crossroads and I'm going to be focusing on reality. This means NONE of my mods will be updated further. They will remain as they are for Patch 1.9.

DISCLAIMER: If anyone wishes to maintain/update/continue this mod, they have my permission to do so with the understanding that credit must be given in the description of your updated mod to the original author. Always give credit where credit is due.

Original description follows:

Terminology:

NSC = New Ship Classes, and refers to that mod, either Main or Streamlined.
RS = Realistic Ships, and refers to that mod.



In order to use this patch you must choose at least one of the two NSC mods (Main or Streamlined) and activate it. You cannot run both simultaneously, although both can be subscribed. You can ignore the warning when you subscribe if you only get one of the NSC mods, just make sure you have at least one of them. And of course, you will also require the Realistic Ships mod.



This mod edits the following to ensure compatibility between New Ship Classes & More (also "Streamlined" version) and Realistic Ships, however, for balance and differences/conflicts in the mods, additional alterations were made for the best gameplay:

1. Combined country_types files.

This file combination allows the AI to use both New Ship Classes & More's ship classes and Realistic Ships' classes at the same time. Without this merger, one mod would overwrite the other, and the AI would only use one mod's ship classes. This way, the AI can use both: using NSC and RS classes at appropriate stages for all ships.

2. Realistic Ship classes are now integrated into NSC ship class unlock system for balance and better gameplay.

With the original mod setups, you would get the most powerful Realistic Ship class (the species-based Heavy Dreadnought) at the same time as you unlocked the NSC Battlecruiser, which doesn't make any sense balance wise. Another issue is the RS ship classes are balanced differently than NSC's ship classes, and while on their own they are well balanced, the RS ship classes are not well equipped versus the NSC ship classes.

With this in mind, I have overhaulled this patch in order to balance out the RS ship classes versus the NSC ones, namely, the RS Battlecruiser, Dreadnought and species-based Heavy Dreadnought versus their NSC counterparts. For those worried about the "spirit" of the mod being violated, almost all changes to RS ship classes where added HP and balanced armor counts. Furthermore, I did NOT make the RS ship classes identical to the NSC ship classes, as that would make this patch even more redundant than it already is. In order to hopefully make both NSC & RS ship classes variants useful, I went with this "formula":

NSC Ship Classes shared with RS: More Firepower + Less Tankability
RS Ship Classes shared with NSC: Less Firepower + More Tankability

In essence, this means that the RS ship classes now have more armor and hit points than NSC ships, but less overall weaponry/firepower. It gives both NSC & RS ship classes a "purpose" even if they are nearly identical in form and name.

This patch changes where/when the RS ship classes become available in relation to their overall power versus the NSC ship classes with the above changes in mind. With this change, you now have the following unlock system for NSC/RS ships with this patch:
  • Level 1 Spaceports: Corvettes
  • Level 2 Spaceports: Destroyers
  • Level 3 Spaceports: Cruisers
  • Level 4 Spaceports: NSC Strike Cruisers / RS Support Cruiser
  • Level 5 Spaceports: NSC Battlecruisers / RS Battlecruisers
  • Level 6 Spaceports: NSC Light Carriers / RS Attack Cruisers
  • Battleship Tech: Battleships
  • Carrier Tech: NSC Carriers
  • Dreadnought Tech: NSC Dreadnoughts / RS Dreadnoughts
  • Superdread Tech: NSC Superdreadnoughts / RS Heavy Dreadnoughts
  • Flagship Tech: NSC Flagship

IMPORTANT: You must research these techs in this exact order or you cannot get any higher ship classes.

This way, you can unlock and use both NSC and RS ship classes with ship classes that are around the same "level", and each ship class regardless of mod has a purpose in your game.

3. Changed Realistic Ships Heavy Dreadnought tech requirements to meet the new ship class unlock system.

In the original Realistic Ships mod, the Heavy Dreadnought was unlocked automatically at Spaceport Level 6. With the changes above to make it in balance with NSC, it now unlocks with the NSC Superdreadnought tech, which means this patch changes the requirements of those techs.

This also means that this patch will include updated compatibility event files from certain ship appearance mods that are compatible with RS (although the patch for said shipset and RS might still be required), making sure that they will also unlock at the appropriate time by changing the coding of their event files. The following mods have updated RS compatibility files already inside this mod, meaning that you should be able to play with these shipset graphical mods if you have all the mods that are linked after each dot for the ones you want:

I hope to keep the compatibility with ship graphical cultures maintained, so if I miss a graphical culture that is compatible with Realistic Ships that needs updating into this mod, please inform me in the comments.

4. Updated localisation files to give each NSC and RS ship class the appropriate mod title to distinguish ship classes.

Both NSC and RS have Battlecruiser and Dreadnought ship classes, so how do you tell which is which? This patch includes altered localisation files to give each ship either a "NSC" or "RS" in front of it's name to properly distinguish each ship class to it's appropriate mod. For example: "NSC Strike Cruiser" & "RS Heavy Dreadnought" are what you will see in-game.



Update 4.0 - 6/11/17:

Major overhaul to the entire patch to make RS and NSC ship classes more in balance and have purpose at the level appropriate to the ship classes' name. Please re-read the description for complete details of this overhaul.
댓글 56
Big_Bluntz 2019년 7월 27일 오전 10시 18분 
RIP Vanguard's pc
CaptainX3 2019년 7월 7일 오전 11시 41분 
Crusader has retired from Stellaris modding, I don't believe any of his mods will be updated.
princess69420 2019년 7월 3일 오전 1시 14분 
Could you please update this?
CaptainX3 2019년 5월 26일 오후 10시 41분 
This mod is retired and very much out of date, it will not work properly with any version of Stellaris higher than 1.9.
NTSFMagellan 2019년 5월 26일 오전 11시 47분 
Nice, a Flagship with heavy dreadnought parts. I hope. If that becomes a thing praise the sun
Nade 2018년 10월 30일 오전 12시 01분 
do i need this patch for the nsc so ican play the rs mod?
SilentKore (The Better One TM) 2018년 5월 28일 오후 8시 42분 
Do we need this anymore for NSC?
Otisius 2018년 4월 2일 오후 2시 58분 
Just to confirm, there is no no working compatibility patch for RS and NSC, correct?
Crusader Vanguard  [작성자] 2017년 12월 19일 오후 1시 27분 
You won't get "obvious" errors. They are all "self-contained" so you only need the one patch for any "arrangement" of NSC, RS, ISB you want, but they are all *literally* the same files, for the most part.

However, one key file usually changes between patches: the country_types file, which tells the AI what ship classes they can build and what percentage of their total ship budget goes to which ship classes.

If you "combine" patches, one overwrites another, so you might actually get the wrong ship classes or loose ship classes in the budget if you combine. That's why these patches must be "self-containing," never mind it is nice to have it all in one place. LOL