Portal 2
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Flip Panel Mosaic Concept
   
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5.814 MB
2012년 7월 13일 오후 12시 21분
2012년 8월 21일 오전 7시 07분
업데이트 노트 14개 (보기)

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Flip Panel Mosaic Concept

N-Sunderland님의 1 모음집
Complex Contraptions
아이템 18개
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This is not a real test chamber. It's an idea I've been working on. You have a three by three square of flip panels on the other side of the room, and a button to activate them. Press the button, and the panels will form the letter X. Press it again, and you'll get the letter Y. Press it a third time, and Z will appear (in a bit of an awkward form). You can loop it as many times as you like, just by pressing the button again.

This is only a concept, and I'd like to make it into something bigger and more interesting later on. I spent hours testing various different systems to make this work, and I can definitely say that it isn't as simple as it looks. I also spent quite a while eliminating as many lasers as possible in the logic gates, so you don't have to worry too much about lag.

I hope you enjoy it. If you want to know how it works, shoot a portal and enter the mechanism room. Otherwise, I would be glad to answer any questions about how it works. Any feedback you can give would be wonderful.

댓글 31
mood3rd 2012년 11월 20일 오후 2시 08분 
N_Sunderland thankyou.
N-Sunderland  [작성자] 2012년 11월 20일 오후 2시 02분 
@mood3rd Thanks for checking this map out! I'll take a look at your chamber some time for sure.
mood3rd 2012년 11월 20일 오후 1시 40분 
great system.
you maybe interested in 2 more complex panel ones, I have come accross.
also a reflector cube doing the infinity symbol, I did, based on geneosis's version.
http://steamproxy.net/sharedfiles/filedetails/?id=77461071
http://steamproxy.net/sharedfiles/filedetails/?id=72733583
http://steamproxy.net/sharedfiles/filedetails/?id=105482271
N-Sunderland  [작성자] 2012년 8월 21일 오전 7시 35분 
UPDATE: Removed the outdated screenshots, uploaded some nice new ones. Will be applying the same treatment to my other maps.
N-Sunderland  [작성자] 2012년 8월 21일 오전 7시 07분 
UPDATE: Removed some signage to improve the overall visual appeal.
N-Sunderland  [작성자] 2012년 8월 20일 오전 7시 53분 
UPDATE: The latest Peti update makes cubes behave like players when using excursion funnels. As a result, I have simplified the mechanism. The "pin" funnels no longer require to be turned off, which gets rid of the little bit on the side. I do have to make the system loop with a button however, so as to prevent it from skipping Z.
N-Sunderland  [작성자] 2012년 8월 12일 오전 8시 08분 
Not exactly... but "manual sequencer" sounds about right.

I've made some more edits with BeeMod. It's slightly shaky when you pass through the portals, but it's a pretty cool application for auto portals.
cyron43 2012년 8월 10일 오후 2시 21분 
So I guess it's a manual sequencer which drives a 2 digit binary adder .
N-Sunderland  [작성자] 2012년 8월 10일 오전 9시 26분 
MAJOR UPDATE: I've just downloaded BeeMod (thanks for that, cyron43). I've used to make optimisations to the chamber. The old path to the mechanism room is gone, and you now access it via an auto-portal. I've also removed one of the excursion funnel/button combinations in the mechanism, as I realized that it was completely useless. I've modified the mechanism's shape accordingly.
cyron43 2012년 7월 31일 오후 2시 59분 
OIC I had the same problem a few days ago. :-)