XCOM 2
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Spart's SPARKBashes
   
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88.913 MB
9 iul. 2016 la 16:06
11 iul. 2016 la 15:26
4 jurnale de actualizare ( vizionare )
Ai nevoie de DLC pentru a folosi acest obiect.

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Spart's SPARKBashes

În 2 colecții create de Spart117MC
Spart's Cosmetics
7 obiecte
Spart's SPARKs
3 obiecte
Descriere
This mod make use of textures from Total Advent Weaponry and requires it.

Customization Options:
  • 6 Torso
  • 9 Arms
  • 4 Legs
  • 2 Heads
  • Worn options for each

This mod does not and will not contain Resistance MECs.

Equipment:
  • Salvaged Advent Mag Cannon available across all tiers
  • Recolorable Advent Mag Cannon available across all tiers
  • Conventional / Mag / Beam Bits available across all tiers
  • Conventional / Mag / Beam SPARK rifles available across all tiers

Features (does not extend to Bits):
  • Grimy's Loot integration
  • Configurable damage
  • Configurable range
  • Configurable schematic costs/availability
  • Configurable mobility bonuses/penalties
  • Configurable aim bonuses/penalties
  • Configurable magazine size
  • Configurable critical chances
  • The option to hide depreciated tiers
  • The option to enable the weapon being added to the inventory on start.
  • The option to disable specific pieces of equipment.

Configure mod options via:
Steam\SteamApps\workshop\content\268500\721261179\Config\XComSparkBashes.ini

Known issues:
  • Heads clip when used with some torsos

Credits:
CMDBob - Advent Mag Cannon textures
Long War Studios - Nearly all the code
Dor - Showing that SPARK mods are possible and inspiring me to make my own
Firaxis - MEC models, base game, and Shen's Last Gift
Spart117MC - Didn't do much. Just put the parts together

Permissions:
A simple mention is all I ask.

This mod is not included in Spart's DLCBashes.

My mods
Spart's Kitbashes
Spart's ArmorBashes
Spart's DLCBashes
Spart's AnarchyBashes
Resistance MECs
Spart's SPARKBashes
Individual Arms
Sawed-off Shotgun - Standalone
Combat Shotgun - Standalone
Salvaged Cannon - Standalone
Multipurpose Combat Rifles - Standalone
Carbines - Standalone
Magnetic Carbines - Dependent
Discuții populare Vezi toate (1)
4
21 aug. 2017 la 11:46
IMPORTANT: Bug Reports
Spart117MC
38 comentarii
Gguy 4 iul. 2021 la 3:54 
@BlazingHothead I use the WOTC version and I'm not getting any issues. My guess is that the textures are in the same location in both versions.
BlazinHothead 4 nov. 2020 la 6:44 
Should I get the legacy Total Advent Weaponry linked here or the WotC version?

I play WotC btw.
Gguy 23 febr. 2020 la 10:08 
Works in WOTC without any sort of issues.
Slayer0fKings 21 iun. 2018 la 4:40 
I know this might as well be necro but the salvaged Advent weapons do not show up at all in Long war 2
Sturm Krahe 2 sept. 2017 la 0:19 
Seems to be a few missing textures on some of the heads, specifically the up armored head at the very least, looks like it might need an update for WotC.
darktoto 25 apr. 2017 la 22:47 
could you make a purely cosmetic LW2 version without the need for total advent weaponery ?
Mbos 26 febr. 2017 la 15:49 
maybe a weird question but are the guns only cosmetic or are they upgrades ??
Aunariez BlackWing 88224 14 febr. 2017 la 5:33 
huh useing a spark armor thingy seemed to mess with it
Aunariez BlackWing 88224 14 febr. 2017 la 5:25 
why is it missing all of the options but the heads?
Ramrod 17 ian. 2017 la 5:54 
Spart, I get a weird T-pose with the SPARK whenever it is gravely injured, and the T-pose fix doesn't seem to be working. No compatibility added yet, I suppose. I've posted a comment asking if there is something I can modify in that mod's files on my end to fix the problem. Is there any quick fix I can do in your mod's files?