XCOM 2
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Spart's SPARKBashes
   
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88.913 MB
9 lug 2016, ore 16:06
11 lug 2016, ore 15:26
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Spart's SPARKBashes

In 2 collezioni di Spart117MC
Spart's Cosmetics
7 elementi
Spart's SPARKs
3 elementi
Descrizione
This mod make use of textures from Total Advent Weaponry and requires it.

Customization Options:
  • 6 Torso
  • 9 Arms
  • 4 Legs
  • 2 Heads
  • Worn options for each

This mod does not and will not contain Resistance MECs.

Equipment:
  • Salvaged Advent Mag Cannon available across all tiers
  • Recolorable Advent Mag Cannon available across all tiers
  • Conventional / Mag / Beam Bits available across all tiers
  • Conventional / Mag / Beam SPARK rifles available across all tiers

Features (does not extend to Bits):
  • Grimy's Loot integration
  • Configurable damage
  • Configurable range
  • Configurable schematic costs/availability
  • Configurable mobility bonuses/penalties
  • Configurable aim bonuses/penalties
  • Configurable magazine size
  • Configurable critical chances
  • The option to hide depreciated tiers
  • The option to enable the weapon being added to the inventory on start.
  • The option to disable specific pieces of equipment.

Configure mod options via:
Steam\SteamApps\workshop\content\268500\721261179\Config\XComSparkBashes.ini

Known issues:
  • Heads clip when used with some torsos

Credits:
CMDBob - Advent Mag Cannon textures
Long War Studios - Nearly all the code
Dor - Showing that SPARK mods are possible and inspiring me to make my own
Firaxis - MEC models, base game, and Shen's Last Gift
Spart117MC - Didn't do much. Just put the parts together

Permissions:
A simple mention is all I ask.

This mod is not included in Spart's DLCBashes.

My mods
Spart's Kitbashes
Spart's ArmorBashes
Spart's DLCBashes
Spart's AnarchyBashes
Resistance MECs
Spart's SPARKBashes
Individual Arms
Sawed-off Shotgun - Standalone
Combat Shotgun - Standalone
Salvaged Cannon - Standalone
Multipurpose Combat Rifles - Standalone
Carbines - Standalone
Magnetic Carbines - Dependent
Discussioni più popolari Visualizza tutte (1)
4
21 ago 2017, ore 11:46
IN EVIDENZA: Bug Reports
Spart117MC
38 commenti
Gguy 4 lug 2021, ore 3:54 
@BlazingHothead I use the WOTC version and I'm not getting any issues. My guess is that the textures are in the same location in both versions.
BlazinHothead 4 nov 2020, ore 6:44 
Should I get the legacy Total Advent Weaponry linked here or the WotC version?

I play WotC btw.
Gguy 23 feb 2020, ore 10:08 
Works in WOTC without any sort of issues.
Slayer0fKings 21 giu 2018, ore 4:40 
I know this might as well be necro but the salvaged Advent weapons do not show up at all in Long war 2
Sturm Krahe 2 set 2017, ore 0:19 
Seems to be a few missing textures on some of the heads, specifically the up armored head at the very least, looks like it might need an update for WotC.
darktoto 25 apr 2017, ore 22:47 
could you make a purely cosmetic LW2 version without the need for total advent weaponery ?
Mbos 26 feb 2017, ore 15:49 
maybe a weird question but are the guns only cosmetic or are they upgrades ??
Aunariez BlackWing 88224 14 feb 2017, ore 5:33 
huh useing a spark armor thingy seemed to mess with it
Aunariez BlackWing 88224 14 feb 2017, ore 5:25 
why is it missing all of the options but the heads?
Ramrod 17 gen 2017, ore 5:54 
Spart, I get a weird T-pose with the SPARK whenever it is gravely injured, and the T-pose fix doesn't seem to be working. No compatibility added yet, I suppose. I've posted a comment asking if there is something I can modify in that mod's files on my end to fix the problem. Is there any quick fix I can do in your mod's files?