XCOM 2
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Spart's SPARKBashes
   
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88.913 MB
9 jul 2016 om 16:06
11 jul 2016 om 15:26
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Spart's SPARKBashes

In 2 verzamelingen van Spart117MC
Spart's Cosmetics
7 items
Spart's SPARKs
3 items
Omschrijving
This mod make use of textures from Total Advent Weaponry and requires it.

Customization Options:
  • 6 Torso
  • 9 Arms
  • 4 Legs
  • 2 Heads
  • Worn options for each

This mod does not and will not contain Resistance MECs.

Equipment:
  • Salvaged Advent Mag Cannon available across all tiers
  • Recolorable Advent Mag Cannon available across all tiers
  • Conventional / Mag / Beam Bits available across all tiers
  • Conventional / Mag / Beam SPARK rifles available across all tiers

Features (does not extend to Bits):
  • Grimy's Loot integration
  • Configurable damage
  • Configurable range
  • Configurable schematic costs/availability
  • Configurable mobility bonuses/penalties
  • Configurable aim bonuses/penalties
  • Configurable magazine size
  • Configurable critical chances
  • The option to hide depreciated tiers
  • The option to enable the weapon being added to the inventory on start.
  • The option to disable specific pieces of equipment.

Configure mod options via:
Steam\SteamApps\workshop\content\268500\721261179\Config\XComSparkBashes.ini

Known issues:
  • Heads clip when used with some torsos

Credits:
CMDBob - Advent Mag Cannon textures
Long War Studios - Nearly all the code
Dor - Showing that SPARK mods are possible and inspiring me to make my own
Firaxis - MEC models, base game, and Shen's Last Gift
Spart117MC - Didn't do much. Just put the parts together

Permissions:
A simple mention is all I ask.

This mod is not included in Spart's DLCBashes.

My mods
Spart's Kitbashes
Spart's ArmorBashes
Spart's DLCBashes
Spart's AnarchyBashes
Resistance MECs
Spart's SPARKBashes
Individual Arms
Sawed-off Shotgun - Standalone
Combat Shotgun - Standalone
Salvaged Cannon - Standalone
Multipurpose Combat Rifles - Standalone
Carbines - Standalone
Magnetic Carbines - Dependent
Populaire discussies Alles weergeven (1)
4
21 aug 2017 om 11:46
BELANGRIJK: Bug Reports
Spart117MC
38 opmerkingen
Gguy 4 jul 2021 om 3:54 
@BlazingHothead I use the WOTC version and I'm not getting any issues. My guess is that the textures are in the same location in both versions.
BlazinHothead 4 nov 2020 om 6:44 
Should I get the legacy Total Advent Weaponry linked here or the WotC version?

I play WotC btw.
Gguy 23 feb 2020 om 10:08 
Works in WOTC without any sort of issues.
Slayer0fKings 21 jun 2018 om 4:40 
I know this might as well be necro but the salvaged Advent weapons do not show up at all in Long war 2
Sturm Krahe 2 sep 2017 om 0:19 
Seems to be a few missing textures on some of the heads, specifically the up armored head at the very least, looks like it might need an update for WotC.
darktoto 25 apr 2017 om 22:47 
could you make a purely cosmetic LW2 version without the need for total advent weaponery ?
Mbos 26 feb 2017 om 15:49 
maybe a weird question but are the guns only cosmetic or are they upgrades ??
Aunariez BlackWing 88224 14 feb 2017 om 5:33 
huh useing a spark armor thingy seemed to mess with it
Aunariez BlackWing 88224 14 feb 2017 om 5:25 
why is it missing all of the options but the heads?
Ramrod 17 jan 2017 om 5:54 
Spart, I get a weird T-pose with the SPARK whenever it is gravely injured, and the T-pose fix doesn't seem to be working. No compatibility added yet, I suppose. I've posted a comment asking if there is something I can modify in that mod's files on my end to fix the problem. Is there any quick fix I can do in your mod's files?