Garry's Mod

Garry's Mod

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as-hispeed
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Cartoon, Fun
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10.564 MB
5 jul 2016 om 1:17
5 jul 2016 om 2:05
2 wijzigingsnotities (weergeven)

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as-hispeed

In 1 verzameling van GiGaBiTe
GiGaBiTe's Map Pack
6 items
Omschrijving
Port of Unreal Tournament map as-hispeed to the Source engine.

Due to bugs and limitations of the Source engine, this map does have a number of problems.

1) You may notice that some sounds are too soft and others are missing, this is due to a bug with too many sounds in the client PVS and cannot be fixed. I've tried to make the map sound as nice as possible.

2) Some world geometry may have cracks/seams between faces, this is a bug with the VMF format corrupting brushes and also cannot be fixed. Lavagiant and Coret suffer from similar issues.

3) There is no "assault" game mode that I know of so all triggers, turrets and buttons related to this type of game mode have not been added. If you wish to create such a game mode, let me know and I'll implement these.
27 opmerkingen
bol 12 sep om 10:59 
Actually its full geometry now. And I guess textures could be imported too
bol 12 sep om 9:26 
I seem to have managed to port Ocean Floor (At least partially) as MDL to Source Engine. Maybe more UT maps could be done
G-(er)man 25 aug om 15:46 
you can let me know, i can make my account public if you are still open ^^
G-(er)man 24 aug om 17:01 
hello, i might need a bit of help , both having trouble downloading and asking for potential small map commission
Alex 3 okt 2024 om 3:52 
imagine how mind blowing that map was for 1999
Dopey 16 apr 2023 om 9:34 
Do you plan on making more maps?
GiGaBiTe  [auteur] 13 mei 2021 om 3:24 
Search the workshop for "Unreal Tournament SWEPS" by "upset". He's the one that ported and made the UT99 weapons.

I don't remember if I placed the pickups in the map or not so you may have to manually add them.
LDinosGR 19 apr 2021 om 21:52 
Nice map! What do I have to subscribe to in order to have ammo and weapons spawn on the map?
GiGaBiTe  [auteur] 27 okt 2019 om 7:51 
You can port maps by measuring level geometry in the Unreal Editor and re-creating it in Hammer, but it's not as accurate and takes a lot longer. My port of Deck16 was done this way and I had to redo parts of it several times due to measuring errors.

Maps with complex geometry like terrain wouldn't really be possible to accurately create.
IntellectualPotato 25 okt 2019 om 12:13 
it will probably take 1000x longer but its probably possible to re-create certian maps form scratch with the textures?
i tried looking up a way to make the masp into a 1.1 scale mesh but i failed 100%