Total War: WARHAMMER

Total War: WARHAMMER

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Ironsiders: Men Of The Empire (V3.0 Beta)
   
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Tags: mod, Units
File Size
Posted
Updated
51.020 MB
29 Jun, 2016 @ 10:20pm
23 Mar, 2017 @ 8:13pm
76 Change Notes ( view )

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Ironsiders: Men Of The Empire (V3.0 Beta)

Description
Men Of The Empire: Ironsiders V3.0 Beta

Unit: Ironside Infantry

Equipped with heavy pikes and heavy armor these Infantry men hold the line against the empire's foes. Thier extensive training allows them to close ranks to withstand charges and decimate calvary.

Unit: Ironside Stormbringers

Equipped with repeater rifles these riflemen lay waste to the Empire's foes.

Unit: (New) Ironside Siegebreakers

Elite shock infantry adept at storming fortifications. Donning heavy armor these stalwart soldiers know no fear.

Unit: (New) Ironside Veterans

Equipped with a repeater rifle and heavy armor these veteran riflemen hold the line against the empire's foes. With reduced unit size and a high upkeep cost, what these units lack in numbers they make up in tactical utility and durability.

NOW FEATURING OFFICERS AND NCOs

Ironside Captain
Weilding a matchlock pistol, the Ironside Captain leads from the front.

Ironside Sergeant
A veteran infantry man himself, the first sergeant of a Ironside company can often be found nursing his trusty pike.

Core Mechanics
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Repeater Rifles

The unique nature of this weapon allows the Ironsides to fire off 6 shots in rapid succession, providing unmatched burst damage. However having expended all the ammunition in his weapon the Ironside veteran must reload leaving him vulnerable. Ironside veterans utilize a technique known as "slam fire" to dramatically increase their rate of fire.


Phase 1
Reduces reload time to 0 for 22 seconds (firing animation takes around 2 to 2.5 seconds)
Accuracy decreased by 35%

Phase 2
Range reduced to 0 for 7.5 seconds (Unit can not fire)
Unit can not move
Bracing decreased by 50%

(Note: I chose this method after expermenting with unit abilities, reducing the range of the unit was the best way to simulate the effects of reloading. Increasing reload time to say 9999 seconds would have the issue where this could carry over to the firing phase, which was undesirable...)

Phase 3
Ironside looses 6 Ammo

Loose Formation

Realizing the need for new tactics in the face of increasingly deadly artillery fire, ironside veterans have adopted the ability to assume a "looser" formation. While vulnerable to cavalry and infantry, this tactic allows the ironsides the ability to whether all but the fiercest fire.

Bugs & Bug Fixes:
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-Nagative or astronomical DPS during the firing phase: this is a hardwired visual bug and has no gameplay relivancy.
-Unit ranges grows and shrinks: This is a feature, its called reloading...
-You can recruit this unit anymore: Build a foundry (LvL3) and a armory



Change Log:
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V2.6 Woodelves update and unit rebuild

V2.5d
Reduced reload time to 7.5
Accuracy reduced to 50%

V2.5c
Reduced auto resolve value

V2.5b
Updated building requirements

v2.5a
Internal bug fix

V2.5
Reworked Firing mechanism

V2.0b
Slamfire Balance Changes

V2.0a
Added "Slamfire" ability

V1.8
Campaing Limit Removed
Charge Bonus Lowered to 5
Cost Increased to 1000
Upkeep increased to 450 (Amongst the highest of the imperial infantry)
Unit size reduced to 60
Ammo reduced to 35
Added new ability: Loose formation
Updated unit icon

V1.7b
Multiplayer cost Increased to 950
Campaing limit added (3 units)
Fixed compatability with radious
Auto resolve values lowered

V1.7a

Ammo reduced from 80 to 40
Reload skill increased by 5%

V1.7

Upkeep 225 -> 325
Cost 850 -> 950

Name changed to Ironside Veterans
Corrected bug where long decription was in the place of the short description

V1.6

Upkeep 125 -> 225
Cost 790 -> 850

V1.5 a-d

Compatabily Hotfixs

V1.5

Public Release

Now Rleased


451 Comments
[BRE]Gman/Baudry 23 Sep, 2022 @ 8:28pm 
Pity, looks like this was a good mod. Hopefully the author will come back to update it.
acv55555 25 Nov, 2019 @ 1:45pm 
Viewing the Ironside Veterans in high detail appears to crash my game, though I know not why. It's the only mod I have loaded atm.
Sketch 10 Aug, 2019 @ 1:47pm 
Yo. Update this shit. It's an amazing mod.
Clyde Frog 24 Jun, 2019 @ 6:49pm 
is this not updated :0
MMD1992 15 May, 2019 @ 1:16pm 
Update?
THE TIMBLER 15 Dec, 2018 @ 12:02pm 
It tells me that I cant recruit any more units cause I reached the cap, how do I increase the cap?
NotATF76 5 Dec, 2018 @ 9:15am 
is there any way this could be made compatible with the "+150% unit size mod"? I prefer larger scale battles and so I use that mod; however that makes mods that add units, such as this one, a bit useless because they are always outnumbered massively by vanilla units
Benlexlin 7 Oct, 2018 @ 1:18am 
Some of the textures are broken, which caused some chaotic scenes during battles
Encountere so far: ironside seigebreaker
Angry Welder 31 Jul, 2018 @ 12:38am 
How do you recruit them?
𝒦ℒℬ 11 Mar, 2018 @ 10:02am 
hey man any chance you could pass me your reshade preset please?