Total War: WARHAMMER

Total War: WARHAMMER

380 ratings
[WH1] Reiklander: Imperial Vanguard 2.0
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Graphical
File Size
Posted
Updated
464.734 MB
14 Jul, 2017 @ 6:59am
2 Sep, 2017 @ 12:08am
15 Change Notes ( view )

Subscribe to download
[WH1] Reiklander: Imperial Vanguard 2.0

Description


Reiklander: Imperial Vanguard

"How could the future be dim for a land and people that once gave birth to a god? Reiklanders almost always answer an Imperial Call-To-Arms in large numbers, and feel as if its their duty to come to the aid of less fortunate parts of the Empire." - Anonymous

Reiklander: Imperial Vanguard is this first mod in the Imperial Collection a total remastering of the Imperial Faction. This cosmetic mod alters only the appearance of the Reiklander (base) Faction and is designed to be fully compatible with most other Imperial mods.



EMPIRE REMASTERD
Updated art using advanced normalmap technology!
NEW AND IMPROVED VARATION
Over 75 permutations for the state trooper alone!
LORE ADJACENT
Lore friendly recolor, mixed with an artistic re-imagining.
MODULAR DESIGN
Built from the ground up to plug and play with most mods!
SFO & RADIOUS COMPATIBLE
Cosmetic varation only, no changes to base unit files made!

2.0
New and improved art for greatswords, halbadiers, and troopers!
New look for the Sons of Sigmar!




The Imperial Collection

The Imperial Collection is a fully modular series of cosmetic modifications aimed at remastering the Imperial faction.

While Total War Warhammer dose a fantastic job of bringing the old world to life, it lacks the nuance to realize the rich cultural diversity of the Imperial Faction.

With each iteration of the Imperial Collection comes a complete remastering of each individual Imperial State, with the primary objective being to flesh out their visual appearance and distinctiveness, transforming them in the process from simple recolors to full on Imperial sub-factions.

In a nutshell the Imperial Collection will reflect the following attributes of each Imperial province
1. Cultural Disposition {Heraldry and Iconography}
2. Wealth {equipment quality and availability} - (destitute, sufficient, prosperous, extravagant)
3. Militarization Status {Uniformity} - (peasant levy, town watch, mercenary company, professional soldiers)
4. Unity/Nationalism {Cultural distinctiveness) - (Free City, Lesser Province, Ambitions Rival, Imperial Vanguard)

Relation to Lore v Artistic Licence

The Imperial Collection is what I would like to call lore adjacent. While heavily inspired by primary Games Workshop sources this mod dose take certain artistic liberties in order to better define each faction. The iconography, color pallet, and cultural essence of each state will be preserved but some liberties have been taken with the distribution of equipment and uniformity of each state.



----------------------------------------------------------Bugs-----------------------------------------------------------

Blood Feathers: Blood coats surfaces witch have been alpha mapped out resulting in ghostly mustaches and feathers on occasion. At this time I know of no known work around. Disabling gore works.... I guess...

Anti Aliasing Transparency Glitch: AA can create wisps of black outlines where textures where alpha mapped out, this is not usually noticeable and is a minor graphical issue. No known workaround outside of disabling in-game AA

Minor Texture Misalignment: A few textures require additional refinement due to complex model geometry, this will be fixed eventually.


-------------------------------------------------Submods and More-------------------------------------------------

Regiments of Renown: Imperial Edition


Company of Honor: Reiklander Submod


Wissenlander: Defenders of the South


Averlander: Imperial Splendor


Stirlander: Victory or Death!


---------------------------------------------Special Thanks and Credits------------------------------------------
to:

- Larethian for inspiring this mod and the mechanisms which enable it.
- Gigiauz for allowing me to use his shield textures and for inspiring this modification.

----------------------------------------Donations and Contact Information-------------------------------------

If you would like to directly support my modding efforts you can donate below. Donations are in no means mandatory and will not effect the availability of any of my content, all of my publicly released mods will continue to remain free and receive support to the best of my ability

[paypal.me]

In order to contact me please utilize the discussion tab functionality or private message.
Popular Discussions View All (4)
40
17 Sep, 2017 @ 4:09pm
PINNED: [Future Projects]--Imperial Collection Addons and Submods
Lt Apollo
24
2 Sep, 2017 @ 11:40am
Suggestions and Collaborations
Lt Apollo
21
8 Oct, 2017 @ 7:03am
Bugs
Lt Apollo
188 Comments
Malata Societa' Official 9 Aug, 2020 @ 1:01pm 
this mod is still supported=?
Classical Scholar 30 Mar, 2020 @ 8:22pm 
Nice mod!
Mr. Flibble 3 Jul, 2019 @ 5:15am 
Love everything but the floppy hats but I won't ask you to make a new mod just for me. Or ask to change this one as many do love them.

But if you don't mind, may I ask which lines should I delete under variantmeshdefinitions so no floppy hats show up?
I've taken a look but haven't found all of them yet. A lot of files! hehe

Thanks.
Willelmus 19 Jul, 2018 @ 3:43pm 
Do you think you could integrate this into region recruitment mod?
And please, don't drop the floppy hats!
Castor Troy 28 Feb, 2018 @ 10:03am 
Thankyou Lt Apollo for this Awesome mod. Was wondering if its possible to do and all in one mod for all your graphical mods.
Karl Franz 7 Feb, 2018 @ 12:25am 
This is a retexture mod. It turns the in-game Imperial state troops into the ones featured in this mod, It doesn't introduce new units.
Varyag 2 Jan, 2018 @ 5:13pm 
any chance to make the mellee units with sallets instead flopy hats and uncovered head at all?
SpaceBunny 7 Nov, 2017 @ 4:40pm 
These units doesn't show up in custom game, so I guess its campaign only?
TalosCw 7 Nov, 2017 @ 1:14pm 
WH2
Lt Apollo  [author] 6 Nov, 2017 @ 6:35pm 
WH1 or WH2?