XCOM 2
326 평점
Carbines - Standalone
   
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14.595 MB
2016년 6월 25일 오전 6시 42분
2016년 7월 6일 오후 7시 49분
업데이트 노트 12개 (보기)

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Carbines - Standalone

Spart117MC님의 1 모음집
Spart's Weapons
아이템 6개
설명
This mod requires Long War Studio's SMG Pack as it uses assets from it.

This mod contains one new weapons with six different variants: one for Grenadiers, one for Snipers, two assault rifle variants, an SMG, and a shotgun. You can find magnetic variants of these weapons in the mod Magnetic Carbines.

Features:
  • Grimy's Loot integration
  • Configurable damage
  • Configurable range
  • Configurable schematic costs/availability
  • Configurable mobility bonuses/penalties
  • Configurable aim bonuses/penalties
  • Configurable magazine size
  • Configurable number of upgrade slots
  • Configurable critical chances
  • Configurable detection radius modifier (disabled by default)
  • The option to hide depreciated tiers
  • The option to disable any of the six weapon variants
  • The option to disable suppressor visuals
  • The option to disable action point costs for the sniper variant
  • The option to prevent the weapon from being added to the inventory on start
  • An optional config to make the SMG variant into another rifle assault variant

Configure mod options via:
Steam\SteamApps\workshop\content\268500\710399554\Config\XComSpartsCombatSA.ini

This mod is not included in Spart's Kitbashes.

Credits:
Long War Studios - stock textures and model / significant portions of code

My mods
Spart's Kitbashes
Spart's ArmorBashes
Spart's DLCBashes
Spart's AnarchyBashes
Resistance MECs
Spart's SPARKBashes
Individual Arms
Sawed-off Shotgun - Standalone
Combat Shotgun - Standalone
Salvaged Cannon - Standalone
Multipurpose Combat Rifles - Standalone
Carbines - Standalone
Magnetic Carbines - Dependent
인기 토론 모두 보기(1)
7
2017년 3월 29일 오후 6시 47분
Bug Reports
Spart117MC
댓글 156
hiboydd 2020년 2월 16일 오전 9시 33분 
how do i configure?
Teamson 2019년 10월 30일 오후 2시 42분 
is this long war 2 compatible?
jaker 2019년 4월 10일 오전 10시 39분 
NopeTooFast 2018년 8월 13일 오후 5시 37분 
i think i managed to break tier 2 carbines somehow? i have both this and the magnetic carbines mod but neither of the tier 2 carbines appear when i research tier 2 weapons
LiptonDI 2018년 7월 6일 오후 1시 38분 
Sensei I beg you !
JurisDocta 2018년 6월 21일 오후 4시 54분 
@Fritzchen Are you on Vanilla?
Fritzchen 2018년 4월 23일 오후 11시 52분 
Great Mod !
All Weapons works fine and looks beautiful

You got my "Thumb UP" :steamhappy:
Joe, the Eternity Warden 2018년 3월 26일 오전 11시 59분 
@Spart117MC Sounds good, boss. I'll keep an eye out for those weapons over the next few months.
Spart117MC  [작성자] 2018년 3월 26일 오전 8시 52분 
@MrJoeUniverse

It'll be a bit of awhile before I get back to weapon mods, so try out WotC in the meantime. The expansion is well worth the money :)
Joe, the Eternity Warden 2018년 3월 18일 오전 9시 35분 
@Spart117MC the only reason I don’t own WotC is because I think your Carbine Mods are better than anything the Devs have implemented. Please make this compatible with WotC. Keep up the outstanding work.