XCOM 2
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Carbines - Standalone
   
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14.595 MB
25/jun./2016 às 6:42
6/jul./2016 às 19:49
12 notas de atualização (ver)

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Carbines - Standalone

Em 1 coleção de Spart117MC
Spart's Weapons
6 itens
Descrição
This mod requires Long War Studio's SMG Pack as it uses assets from it.

This mod contains one new weapons with six different variants: one for Grenadiers, one for Snipers, two assault rifle variants, an SMG, and a shotgun. You can find magnetic variants of these weapons in the mod Magnetic Carbines.

Features:
  • Grimy's Loot integration
  • Configurable damage
  • Configurable range
  • Configurable schematic costs/availability
  • Configurable mobility bonuses/penalties
  • Configurable aim bonuses/penalties
  • Configurable magazine size
  • Configurable number of upgrade slots
  • Configurable critical chances
  • Configurable detection radius modifier (disabled by default)
  • The option to hide depreciated tiers
  • The option to disable any of the six weapon variants
  • The option to disable suppressor visuals
  • The option to disable action point costs for the sniper variant
  • The option to prevent the weapon from being added to the inventory on start
  • An optional config to make the SMG variant into another rifle assault variant

Configure mod options via:
Steam\SteamApps\workshop\content\268500\710399554\Config\XComSpartsCombatSA.ini

This mod is not included in Spart's Kitbashes.

Credits:
Long War Studios - stock textures and model / significant portions of code

My mods
Spart's Kitbashes
Spart's ArmorBashes
Spart's DLCBashes
Spart's AnarchyBashes
Resistance MECs
Spart's SPARKBashes
Individual Arms
Sawed-off Shotgun - Standalone
Combat Shotgun - Standalone
Salvaged Cannon - Standalone
Multipurpose Combat Rifles - Standalone
Carbines - Standalone
Magnetic Carbines - Dependent
Discussões populares Ver todos (1)
7
29/mar./2017 às 18:47
Bug Reports
Spart117MC
156 comentário(s)
hiboydd 16/fev./2020 às 9:33 
how do i configure?
Teamson 30/out./2019 às 14:42 
is this long war 2 compatible?
NopeTooFast 13/ago./2018 às 17:37 
i think i managed to break tier 2 carbines somehow? i have both this and the magnetic carbines mod but neither of the tier 2 carbines appear when i research tier 2 weapons
LiptonDI 6/jul./2018 às 13:38 
Sensei I beg you !
JurisDocta 21/jun./2018 às 16:54 
@Fritzchen Are you on Vanilla?
Fritzchen 23/abr./2018 às 23:52 
Great Mod !
All Weapons works fine and looks beautiful

You got my "Thumb UP" :steamhappy:
Joe, the Eternity Warden 26/mar./2018 às 11:59 
@Spart117MC Sounds good, boss. I'll keep an eye out for those weapons over the next few months.
Spart117MC  [autor(a)] 26/mar./2018 às 8:52 
@MrJoeUniverse

It'll be a bit of awhile before I get back to weapon mods, so try out WotC in the meantime. The expansion is well worth the money :)
Joe, the Eternity Warden 18/mar./2018 às 9:35 
@Spart117MC the only reason I don’t own WotC is because I think your Carbine Mods are better than anything the Devs have implemented. Please make this compatible with WotC. Keep up the outstanding work.