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Hi, I can't pinpoint the exact issue without more details, but it's likely one of the mods you're using adjusts the Great General spawn rate (or awards Great General points) and that mod is firing incorrectly or has a compatibility issue with another mod you're using. I would first try disabling any mod that has a unique Great General or abilities related to spawning Great Generals and see if the problem persists. This can help you locate the mod firing incorrectly and make it easier to fix the issue.
I have a big problem.
Great Generals spawn non-stop.
I have only JFD and Tomatekh kinda mods.
What can cause this damn bug? Any clues?
Thanks! I'm always happy to hear that people are still enjoying my mods even after all these years!
Thanks! I'm really glad to hear you enjoyed the civ. Looking back on all the new civilization mods I made for Civ V, the Kuikuro are actually my favorite! Thanks for the bug report. It's likely only a small typo in the code with the improvement building tag. I'm unsure when I'll be able to update my Civ V mods again, but I'll make a note of it.
@DerEider
I'm unsure why this mod would interfere with City UI mods (its code doesn't interact with those elements). I'll need to look into it more. Thanks for the report!
Then the normal "Produce" button would no longer work.
I still could choose the purchase option and select the "Produce" button at the bottom.
That enabled building normal buildings BUT Wonders no longer could be built ,
since Wonders cannot be purchased.
After much trial & error removing different mods, the problem was solved by removing several mods that affected the City Screen UI. I do not know specifically which mods were guilty, but those I removed included Tofts Flags & BlouBlou's Promotions Expansion, among others.