Sid Meier's Civilization V

Sid Meier's Civilization V

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The Kuikuro (Brave New World)
   
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21.377 MB
2016年5月2日 6時19分
2017年2月6日 14時55分
7 項目の変更履歴 ( 表示 )

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The Kuikuro (Brave New World)

Tomatekh 作成の 1 件のコレクション
Tomatekh's New Civilizations
31 アイテム
解説
Adds the Kuikuro to the base game.

An indigenous tribe of the Upper Xingu region of Brazil, the Kuikuro represent one of the great lost civilizations of the Amazon jungle. Approximately 1,500 years ago they built a sophisticated complex of cities centered near lake Kuhikugu. Hosting a potential population of over 10,000, these settlements exhibited a complex network of roads, palisades, and plazas and featured extensive agricultural efforts integrated into the local landscape. Much like most of pre-Columbian America, their population was devastated by the introduction of European borne diseases and slavers. Today, only about 500 members of the tribe remain with most of their history either forgotten or regarded as legend.

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Note:
- This civilization requires the Brave New World expansion.
- Updates to the mod will most likely break save games. Please do not update until you are ready to begin a new game.
- At the moment, the UA won’t work with improvements added by other mods (i.e. workers will still remove jungle when building them). I’m looking into which I can add compatibility for, but, depending on the other mod, it might not be doable on my end.

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Leader: Anetü

UA: Garden Cities: Workers may build Improvements without removing Jungle or Forest from tiles.

UU: Huka-Huka Warrior: Replaces Warrior. +30% Combat Strength when within 5 tiles of a friendly City celebrating a 'We Love the King Day'. Earns a bonus +10 XP every time the Unit is upgraded.

UB: House Garden: Replaces Granary. +1 Production on Bananas, Cocoa, Spices (instead of +1 Food on Wheat, Bananas, Deer). Civilian Units trained in the City start with the Woodsman promotion. No Maintenance.

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Credits:
- Leader scene and icon by Janboruta
- UU and UB icons by TarcisioCM
- Civ V UU model converted by DJSHenninger from Bakuel's Civ IV Filipino Ancient Unit Pack[forums.civfanatics.com]
- Peace and War themes taken from the "Apocalypto" soundtrack; copyright 2006 James Horner and Hollywood Records
- All code and art otherwise not listed created by Tomatekh (primary author).
87 件のコメント
Tomatekh  [作成者] 9月7日 15時29分 
@Nixon#1
Hi, I can't pinpoint the exact issue without more details, but it's likely one of the mods you're using adjusts the Great General spawn rate (or awards Great General points) and that mod is firing incorrectly or has a compatibility issue with another mod you're using. I would first try disabling any mod that has a unique Great General or abilities related to spawning Great Generals and see if the problem persists. This can help you locate the mod firing incorrectly and make it easier to fix the issue.
DerEider 9月7日 14時36分 
No idea as to cause, but you should be able to terminate them and pocket some Gold :OhMyGold:
Nixon#1 9月7日 14時25分 
Good day, gentlemen.

I have a big problem.
Great Generals spawn non-stop.

I have only JFD and Tomatekh kinda mods.

What can cause this damn bug? Any clues?:isaac:
Max 2021年8月24日 18時07分 
You can get the production back if you chop the jungle but that kind of ruins the point
Max 2021年8月24日 18時05分 
Confirming what others are saying... bananas do get the +1 production, but they lose it when they get upgraded by a plantation
Tomatekh  [作成者] 2021年2月5日 7時05分 
@Citrakayah
Thanks! I'm always happy to hear that people are still enjoying my mods even after all these years!
Citrakayah 2021年1月29日 15時37分 
This has always been one of my favorite modded civs.
DerEider 2020年9月3日 12時19分 
@Tomatekh, your mod had no effect on that problem. I intended my response only to address @andmcc's problem.
Tomatekh  [作成者] 2020年9月3日 11時34分 
@ruhrgebietheld
Thanks! I'm really glad to hear you enjoyed the civ. Looking back on all the new civilization mods I made for Civ V, the Kuikuro are actually my favorite! Thanks for the bug report. It's likely only a small typo in the code with the improvement building tag. I'm unsure when I'll be able to update my Civ V mods again, but I'll make a note of it.

@DerEider
I'm unsure why this mod would interfere with City UI mods (its code doesn't interact with those elements). I'll need to look into it more. Thanks for the report!
DerEider 2020年9月2日 15時48分 
@andmcc, I encountered a similar bug that did not show up until Medieval Age.
Then the normal "Produce" button would no longer work.
I still could choose the purchase option and select the "Produce" button at the bottom.
That enabled building normal buildings BUT Wonders no longer could be built ,
since Wonders cannot be purchased.

After much trial & error removing different mods, the problem was solved by removing several mods that affected the City Screen UI. I do not know specifically which mods were guilty, but those I removed included Tofts Flags & BlouBlou's Promotions Expansion, among others. :spain_icon: