Insurgency
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TakBar_b5
   
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Maps (co-op): Checkpoint
Maps (MP): Ambush, Firefight, Push
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190.414 MB
23 sept. 2015 à 19h27
3 oct. 2015 à 9h19
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TakBar_b5

Description
This map contains a lot of custom textures, and features several game modes: Ambush, Firefight, Push and checkpoint(co-op). The map begins with a rural outside town entry for security.

There are three large sections of this map, the first is a street fight to secure a convoy. The second section has a lot of open terrain mixed with a small market. The third area is a dense city with a large mosque centered.

Feel free to visit my website for more images / or to download the map in zip format. http://www.iceboxowl
38 commentaires
Poopenshnapples 22 févr. 2018 à 14h32 
Great map, Thank You!
I have a small nav edit if you would like it. (CT spawn bots run into fence and stay there)
Kamui 12 nov. 2016 à 19h45 
Well designed map, Me and two other friends of mine completed it last night. The only problem we had were the bot spawns where bots didn't seem to come out if ever to defend. At the first point(And during the counterattack portion of the point) They work hard to fight back, But after that the bots seem to stop.

Every other point after the points first, The bots aren't very aggressive.on the final point or are scarce, Only 3~4 bots came out during the counter attack. I think there may be a pathing issue.
[FfF] KALASH NICOLE 6 sept. 2016 à 11h27 
Hello, could you release a version of this map in full day instead of sunset ?
This_Idiot_Games 20 mars 2016 à 8h56 
Really good map, just bot spawns are problematic.
Sparkie951 29 nov. 2015 à 19h09 
The map is great and well laid out, except after about checkpoint E you really have to go a long way back to find any bots... Need a closer spawn point... No other issues noted, thanks for sharing this map with us.
Wesley Nipples 2 nov. 2015 à 19h23 
Aly & Fila. 10/10
bifbologna_ROoF 22 oct. 2015 à 23h09 
Our group ran TakBar on your server a few nights ago. Overall, great map and everybody enjoyed it. There was an issue during one round though. The bots all seemed to get stuck on the second floor of one of the buildings between Checkpoints B and C. Screenshot here...

http://i.imgur.com/VrEp2uw.png

You should be able to make out the guns protruding through the second floor wall. If you can't quite see it, let me know and I can post video of it.

Some of the guys killed the bots in the room and then we capped C. During the counter attack, the bots got stuck in the same place again. We cleared the room once more and then moved on to D. After that every else was fine.
Plastique45 - Legend 18 oct. 2015 à 16h51 
This map is phenomenal! I'm having an annoying bug with it though, everytime I look southwest, the background texture pops in front of everything, even bots. This used to be a problem for me on Mrket too before NWI fixed it in it's last update. Could you please check it out?
Xorr 7 oct. 2015 à 13h39 
Thanks for updating, great map! :steamhappy:
Last time I played (b5), there were no bots attacking, between F and G.