Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Sebidee's Unit Roster Overhaul
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タグ: mod, Units
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118.272 MB
2015年8月16日 11時17分
1月24日 13時55分
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Sebidee's Unit Roster Overhaul

Sebidee 作成の 1 件のコレクション
Sebidee's Unit Roster Overhaul and Complimentary Mods.
9 アイテム
解説


- Updated 25.09.2024
- Save Game Compatible.

Hello everyone! This mod has been updated!

This mod includes many bug fixes and improvements to garrisons and upgrading systems as well as expanding the auxillary faction to desert factions. Some naval versions of the units have also been added.

Please also check out my new mods for Warhammer 3.


Sebidee's Unit Roster Overhaul

Hi guys, I proudly present Sebidee's Unit Roster Overhaul! This is my final mod for Rome 2 and a compilation of all of my unit related mods plus a few much needed improvements. This includes all 13 Sebidee roster expansions as well as my linothorax mod and auxilliary mod.

This is a huge unit roster expansion for all playable factions. It adds a total of 420 units, with an average of 14 new units going into each of the game's 31 factions. To add to this the auxiliary system is available for all factions so the number of new units really are endless!

All new additions fill gaps within rosters while also keeping each faction true to it's original strengths and weaknesses. All units are historically inspired and aim to represent both the faction's real armies and certain 'what if' scenarios to simulate the faction's probable armies had they survived past their historic ends. Check out the Unit Information discussion forum below for a recruitment guide, unit description and faction preview pictures.

Certain improvments have been applied which means this mod differs from the standalone mods somewhat., especially the earlier ones (when I was working solo/wasn't very good). You can find a full list of changes in the discussion forum below.

Some units which I personally considered were not fit to be included, either for historical reasons or otherwise, were removed. These units can be returned to the mod by using this sub-mod: Sebidee's URO Removed Units.

While this mod does add several units to certain unplayable minor factions some others are left out. I recommend using the following unit mods to complete all factions in the game:

The Berbers Unit Expansion by Cataph
Bitynian Overhaul and Cappadocian Expansion by Dreamlore
Big Bad Wolf's Arabia Unit Pack by Big Bad Wolf
African Aethiopian Unit Expansion Pack by William

I also highly recommend using the following mods for horse and shield reskins as well as an expansion of recruitable auxiliaries (also apply to all factions), please remember that you need to use a patch mod to make this mod work with Notitia Dignitatum 2.0. You can find this patch mod here.

Armoured Horses Mod by Avetis
Notitia Dignitatum 2.0 by Thunderbolt
J4AC - Expanded Auxilliaries by Job IV a Cowboy

Special thanks go out to my great researchers Rex Imperator, DrakeB22, The Triumph of Rome and Ares Total War as well as to Night Hunter and Job IV a Cowboy for their unit cards. Thanks also to GrudgetheDutchman, Pharoah, Smarmy and BigBadWolf for contributing with models, textures and much needed assitance and to everyone involved in beta testing including The Chocolate Jesus.

COMPATIBILIY: This mod is compatible with most other unit mods, it should be compatible with reskin mods too although there may be some overlap, it won't affect the running of the game it's just that each unit can only have one skin! This mod should work with Radious and DeI although it is not recommended as I think it will saturate rosters and make them too large, as well as balancing issues. Radious or DeI may also overwrite the mercenary and auxiliary mod although this has not been tested by myself. The base mod is not compatible with Notitia Dignitatum 2.0 but there is a compatibilty patch avaliable.

Thanks for checking out the mod, and also thanks for all the support during it's making. Much appreciated! See you on the Attila workshop, please leave a comment below :)

- Sebidee
人気スレッド 全て表示 (4)
69
5月5日 11時05分
BUGS AND BALANCING
Sebidee
0
2019年11月24日 10時36分
Question about Large Armies
Azrien
0
2015年8月17日 13時33分
CHANGES FROM STANDALONE MODS
Sebidee
592 件のコメント
makarov1171 11月27日 11時14分 
Mr sebidee, I was wondering how I can actually activate your units to work for the DLC campaigns? they are there for the Great campaign but thats it
alessandromoretto2002 11月27日 8時08分 
Hey pal, i've installed the mod, it's great but i cannot play it cus all the new units does not have a name and no description. How can i resolve? Thx
Sebidee  [作成者] 11月12日 7時44分 
Yes, go for it
makarov1171 11月10日 12時12分 
hey bro, how can I use those units of your mode in the other R2TW campaigns? Would love to see those units in Hannibal or Wrath of Sparta
Sebidee  [作成者] 10月28日 15時27分 
As in increase how many men are in a unit?

Do you know how to mod? That data is in main_units
Last-Aztec-Descendant 10月25日 14時25分 
how do i change the unit size
Zef 10月10日 15時03分 
Does this mod work with HEARTS AND MINDS?

It's a light vanilla QOL modpack not really a total overhaul like DEI.
Sebidee  [作成者] 8月14日 12時23分 
Yes you recruit them in the campaign but they are limited in number and require hellinization technology and the trade building.
pingergubes 8月13日 6時32分 
The Odrysian Kingdom roster includes Hoplites of Athens, Kallatis and Odessos, are these guys custom battle only or is there a way to recruit them in campaign? Thanks
phat cumt 8月9日 13時33分 
this might have already been answered but is this compatible with Parabellum??