Cities: Skylines

Cities: Skylines

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Mesh Info
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31.232 KB
2015年6月2日 9時53分
2016年11月29日 7時44分
9 項目の変更履歴 ( 表示 )

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Mesh Info

解説
Compatible with Cities Skylines 1.9.0-f5 (Green Cities)

Find out how well optimized custom assets are.
Helps users to curate their assets and helps creators to optimize their work for the game.

NEW IN VERSION 1.3 :
If steam overlay is enabled, double clicking the name will open the workshop page of the asset.

Original idea from aubergine10

Instructions

Load a game save then hit Ctrl+M to show the panel (M like Mesh ye see?).

NOTE : It doesn't work on the main menu / content manager. Assets have to be loaded in memory in order to get the information. The panel will only appear in game.

About the mod

The weight represent the density of triangles per cubic meter (triangles/m³)
It is a better representation of the optimization of an asset than the number of triangles alone because it takes into account the size of the object. A bigger object will typically have more geometry.

NOTE : Because the weight is red does not mean that the asset is necessarily bad. Just that it is very detailed and might impact the performances more.
Those colors are intended to serve as a guideline for asset makers to determine how well their work is optimized for the game.
At majority of default assets (see super secret key combination) have a weight below 100 and very rarely above 200. For LODs it is about 5 and 10. Those are the reference values I took for the coloring.

The grey number is the Steam ID. You can copy it and edit the url in your browser to access the workshop page of the asset.
http://steamproxy.net/sharedfiles/filedetails/?id=<SteamID>

Super secret key combination : Ctrl + Alt + Shift + M
Shows default assets along side custom ones !


Also check this hilarious image[i.imgur.com] by templeofdoom

Source Code
GitHub: https://github.com/SamsamTS/CS-MeshInfo

Thank you for:
★ rating this mod
✍ leaving your impressions below
☞ supporting me with a donation[www.samsamts.com]

THIS MOD IS NO LONGER WORKED ON. Asking for improvements/fixes/compatibility issues is pointless. I'll however make an effort to keep the mod working, if possible, with major updates of the game (I don't own any of the DLCs).
人気スレッド 全て表示 (1)
11
2015年7月15日 14時31分
ピン留め: Not Working? Post your reports here
SamsamTS
137 件のコメント
Tommy Cipote 2023年4月20日 18時30分 
works like a charm for me with last update
SamM 2022年12月12日 19時52分 
@samsamts not boogieman sam anymore? Han-tyumi got your tongue?

Its cool that ur also a sam, and a gizz fan on top of the awesome C:S mods, great job!
macluk 2022年9月16日 5時17分 
yeah for some reason it keeps that ctrl+M as a shortcut even if you change it using a mod.
StayHungryStayFoolish 2022年9月15日 13時31分 

Mesh Info is fully compatible with Plazas & Promenades DLC.


If you have music mods, use the super secret key combination to open Mesh Info window: Ctrl + Alt + Shift + M.

Please follow the Plazas & Promenades DLC Compatible modlist.
[IDF] KRASH 2022年8月5日 22時54分 
would be nice for this mod to not have ctrl+m as the only keybind and instead let the user specify their own.
Gimpanzee 2022年3月11日 2時43分 
Mesh info still works perfectly after the airports release. My issue seems to have been related to 2 other mods not being compatible (More effective transfer manager continued, and building spawn points).
Gimpanzee 2022年3月8日 1時34分 
Anyone else getting an issue where the Type and Sort by dropdowns won't let you select the other options?
발전기 성애자 2021年8月29日 17時27分 
this is essential mode
thx
Gambletain 2021年8月18日 12時18分 
Ich habe ein deutsches Tutorial und Vorstellungsvideo zur Mod: Mesh Info gemacht.
https://youtu.be/r1dAo21Whqo

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Dying 2021年8月11日 2時30分 
@All This mod helps to find quickly wrong textures and much to high tris data (LOD should be focused in both cases), but you all should take into account that a lot of current game DLC models are also "red", because CO uses much more detailed models for newer DLCs than in base game back in 2015. Furthermore the game improved a lot and there are some mods available to improve your FPS and RAM usage (e.g. FPS-Booster and Loading Screen Mod). Your current FPS depends on current visible assets, including it's LOD. A high detailed vehicle can have a few tris LOD, so that performance impact can just be seen, if the vehicle is within main range and a lot of other models as well.
Generaly speaking one zoomed high detailed city road will drop your FPS much more than a zoomed small settlement without use of much decoration, even if a few higher tris assets are shown.