Total War: ATTILA
1,309 คะแนน
Fall of the Eagles - Part 1
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รางวัล
ชื่นชอบ
ชื่นชอบแล้ว
เลิกชื่นชอบ
แท็ก:  mod, Overhaul
ขนาดไฟล์
โพสต์
อัปเดต
740.476 MB
20 เม.ย. 2015 @ 4: 28pm
3 ธ.ค. @ 3: 27pm
76 หมายเหตุการเปลี่ยนแปลง ( ดู )

สมัครสมาชิกเพื่อดาวน์โหลด
Fall of the Eagles - Part 1

อยู่ใน 1 ชุดสะสม โดย Dresden
Fall of the Eagles
2 รายการ
คำอธิบาย
Fall of the Eagles is a complete unit and battle overhaul focused on realism, historical authenticity and enjoyable gameplay. The mod is brought to you by the team who created Constantine: Rise of Christianity for Rome 2 and utilizes many similar resources and concepts as that mod in order to fully flesh out Attila: Total War.

The main goals of the mod are twofold:
- Historically accurate unit textures/models for the Attila period with fully fleshed out rosters for the various factions.
- Realistic, strategic, historically authentic battles.

2 Parts of the Mod required:
Part 1
Part 2

This version currently includes:
- All factions reskin and new models based on historical sources with entirely new rosters for GC, LotR and AoC.
- Updated/upgraded garrison system
- Removed upgrade system that would replace units
- Altered battle system to balance vanilla bugs and for more realism
- Seasons modded to have more impact
- Political Power effects now more important - sweet spot is between 50% and 70%
- Army integrity and Loyalty a bit harder to maintain
- Various other smaller tweaks and changes

Normal battle difficulty is recommended to retain battle balance.

An excellent campaign mod that is compatible with this mod is Europa Perdita.

Submods
Faster Battles Submod
English Unit Names Submod
English Faction Names Submod
Europa Perdita + Fall of the Eagles Revised
Athanasios' Fixes


All assets stored in the mod packs, including but not limited to models, textures, images, scripts are provided for the exclusive use of FotE only.
Essentially: users or modders are not allowed to copy, use or grant third parties any permision to use any restricted content from this pack.

Modders are allowed to use any assets contained in FotE Part 2 (with no redisposals to 3rd parties) while all assets contained in FotE Part 1 are restricted for FotE only.
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ถูกปักหมุด: Compatibility issues with FotE and other mods
Aurelinus
2,101 ความเห็น
Jman 11 ธ.ค. @ 3: 35am 
Thanks
Aurelinus  [ผู้สร้าง] 11 ธ.ค. @ 2: 49am 
FotE and EP don't replace all flags, only selected ones. the scope of them in FotE is pretty few only, EP has more of them, full replacement with FotE + EP Revised only.
Jman 11 ธ.ค. @ 12: 21am 
Im subcribed to part 1 and part 2 only but I notice that some factions are missing custom emblems, like the slavic factions. Am I missing something?
Aurelinus  [ผู้สร้าง] 10 ธ.ค. @ 3: 46am 
Siege machines are a bit overrated in autoresolve due to hunnic armies dragging them all around. Yet without them they are significantly weaker and that kind of unbalance must be kept for them.
And since you can't assign machines selectively to faction then all are overrated.
11th Commandment says "something for something".
fed1068 10 ธ.ค. @ 2: 53am 
and i have all the submod and the athanasios fix
fed1068 10 ธ.ค. @ 12: 11am 
FotE is crushing every time i start a battle, but in vannilla the game works fine, what is the problem?
qqqy 9 ธ.ค. @ 10: 47pm 
Ballistarii are incredibly overvalued in autoresolve. Makes it a bit annoying to crush the rebels that pop out with two of them and an infantry unit, plus it must cause trouble for the ai.
Aurelinus  [ผู้สร้าง] 5 ธ.ค. @ 8: 18am 
It is but there is no fun playing it on other difficulty than VH (or at least H). Mod is meant to be hard and to make you bite your desktop.
Mirror 5 ธ.ค. @ 8: 07am 
Thanks! Additionally, with FotE + EP Revised, is the game playable with normal difficulty? I saw that mod is meant to be played with Very Hard difficulty...
Aurelinus  [ผู้สร้าง] 5 ธ.ค. @ 7: 34am 
If you play with FotE only or FotE + EP you start with vanilla units in numbers. FotE units with correct number of soldiers can be only recruited, they are not showing in starting map because map is totally vanilla.
You need FotE + EP Revised to get fixed numbers on map from the start.