Total War: ATTILA

Total War: ATTILA

1,306 ratings
Fall of the Eagles - Part 1
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Tags: mod, Overhaul
File Size
Posted
Updated
740.476 MB
20 Apr, 2015 @ 4:28pm
3 Dec @ 3:27pm
76 Change Notes ( view )

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Fall of the Eagles - Part 1

In 1 collection by Dresden
Fall of the Eagles
2 items
Description
Fall of the Eagles is a complete unit and battle overhaul focused on realism, historical authenticity and enjoyable gameplay. The mod is brought to you by the team who created Constantine: Rise of Christianity for Rome 2 and utilizes many similar resources and concepts as that mod in order to fully flesh out Attila: Total War.

The main goals of the mod are twofold:
- Historically accurate unit textures/models for the Attila period with fully fleshed out rosters for the various factions.
- Realistic, strategic, historically authentic battles.

2 Parts of the Mod required:
Part 1
Part 2

This version currently includes:
- All factions reskin and new models based on historical sources with entirely new rosters for GC, LotR and AoC.
- Updated/upgraded garrison system
- Removed upgrade system that would replace units
- Altered battle system to balance vanilla bugs and for more realism
- Seasons modded to have more impact
- Political Power effects now more important - sweet spot is between 50% and 70%
- Army integrity and Loyalty a bit harder to maintain
- Various other smaller tweaks and changes

Normal battle difficulty is recommended to retain battle balance.

An excellent campaign mod that is compatible with this mod is Europa Perdita.

Submods
Faster Battles Submod
English Unit Names Submod
English Faction Names Submod
Europa Perdita + Fall of the Eagles Revised
Athanasios' Fixes


All assets stored in the mod packs, including but not limited to models, textures, images, scripts are provided for the exclusive use of FotE only.
Essentially: users or modders are not allowed to copy, use or grant third parties any permision to use any restricted content from this pack.

Modders are allowed to use any assets contained in FotE Part 2 (with no redisposals to 3rd parties) while all assets contained in FotE Part 1 are restricted for FotE only.
Popular Discussions View All (25)
11
5 Nov @ 2:12am
Sassanid Infantry
Von Lieb
309
20 Mar @ 9:55am
Missing Textures Model bugs list
OSST
18
29 Jun, 2023 @ 11:36am
PINNED: Compatibility issues with FotE and other mods
Aurelinus
2,094 Comments
Aurelinus  [author] 5 Dec @ 8:18am 
It is but there is no fun playing it on other difficulty than VH (or at least H). Mod is meant to be hard and to make you bite your desktop.
Mirror 5 Dec @ 8:07am 
Thanks! Additionally, with FotE + EP Revised, is the game playable with normal difficulty? I saw that mod is meant to be played with Very Hard difficulty...
Aurelinus  [author] 5 Dec @ 7:34am 
If you play with FotE only or FotE + EP you start with vanilla units in numbers. FotE units with correct number of soldiers can be only recruited, they are not showing in starting map because map is totally vanilla.
You need FotE + EP Revised to get fixed numbers on map from the start.
Mirror 5 Dec @ 5:15am 
The mod is awesome but I noticed it's very common that same type of unit have different size with same unit size setting; like, as a faction I start with a 160 people infantry unit yet I can recruit same infantry unit with 240 people size at turn 1 immediately
Is this a bug or by design?
Aurelinus  [author] 26 Nov @ 7:41pm 
Check what other mod makes that. Definitely not FotE.
The Exarch 26 Nov @ 8:11am 
the game has been crashing at turn 51 on the western roman empire
Aurelinus  [author] 15 Nov @ 4:07pm 
If you need accuracy you may just use manual aiming.
Johnson 15 Nov @ 1:37pm 
Love the mod, have you nerfed Onagers/Artillery in general? they don't seem anywhere near as powerful or accurate
adrianzj2 12 Nov @ 2:10pm 
Ouch. Thanks for the info, Aurelius. It would be nice.
Aurelinus  [author] 11 Nov @ 3:14am 
Additional units is a submod for FotE + EP Revised. As name suggests it can be used only with main FotE + main EP + submod FotE + EP Revised.