Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Nedostatek hodnocení
Better Edicts
   
Ocenit
Přidat do oblíbených
Oblíbeno
Odebrat z oblíbených
Značky: mod, Campaign
Velikost souboru
Přidáno
Aktualizováno
176.990 KB
11. říj. 2014 v 3.05
22. úno. 2015 v 1.22
Poznámky ke změnám (3) – zobrazit

Klikněte na „Odebírat“ pro stažení položky
Better Edicts

V 1 kolekci od uživatele Ø76923
Grace Mods
17 položek
Popis
Probably won't work at this point!

Changes the original edicts only. Diversifies 3 of their effects, namely 'Bread and Games', 'Tax Harvesting' and 'Commercial Stimulation'.

Bread and Games (renamed to 'Festivals')
- food -2
- growth +2
- wealth from culture -10%
- public order +10

Tax Harvesting
- public order -5
- tax bonus +15%

Commercial Stimulation
- wealth from industry +4%
- wealth from commerce +20%


I felt that these values made more sense. You can still gain food from 'festivals' with a Temple of Neptune, for example.



also try:
More Campaign Movement
Eagle for First Cohort
Historical Eagle Cohort
More Dust
Better Spacing
Smaller Projectile Trails
Badass Units
Double XP
City Names
Purple/Black Rome
Počet komentářů: 16
elkoso38 2. dub. 2017 v 15.09 
don't work (loading screen blocking)
elkoso38 2. dub. 2017 v 14.14 
@TheMarkuss :

"Bread and games" cost food because :
-Food given to people to make it happy;
-Food consumption due to festivity.

Finally, food consumption increased, food stocks decreased..
Concerning food malus ,the mod is realistic imo ;)
TheMarkuss 2. dub. 2017 v 6.52 
Why the edict called bread and games cost 2 food?
At that time they gave bread to fill the stomach and games to entertain
I mean, they should give at least 1 of food
Emperor Nuclear 25. úno. 2017 v 22.18 
i was beginning too think you were 'dead'. Get it, dead online.
Emperor Nuclear 25. úno. 2017 v 22.18 
no worries
Ø76923  [autor] 25. úno. 2017 v 22.02 
yeah no worries, sorry about the super late response haven't been on steam in months XD
Emperor Nuclear 21. led. 2017 v 15.16 
may I edit this mod and basically reupload. Nothing new on my behalf, just editing the new edict effects
Ø76923  [autor] 23. čvc. 2015 v 19.07 
It's been a while but I'll try to help you out! Sorry about the super late response, I just spent a month in Europe with no pc haha

with the Pack File Manager you can add tables that affect the game in many ways- the one(s) you want all have 'effect' at the start of their name. I can help you out further with all that if you're unable to figure it out/still wanting help :)
BeardedCatDad 1. čvc. 2015 v 9.15 
How do you mod edicts?
drazan 12. říj. 2014 v 10.52 
another option would be
-negative public order
-negative slave decline
-increased wealth from slaves
-increased wealth from commerce
-increased wealth from agriculture
-increased wealth from industry
-increased wealth from culture


basically the population is working their ass off, but not enough so the slaves aid them. increasingincome(local) by alot, while making the plebs unhappy

this could be a -10/15 penalty to public order

and a +5% to industry,agriculture,slaves,culture and +20% to commerce