MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

45 évaluations
MercTech - Camera & Animation
   
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22 oct. 2023 à 10h48
10 nov. 2023 à 9h58
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MercTech - Camera & Animation

Description
Adds options to lock the camera to the pilots head, use blended animation, shake the camera during damage, and set animation speeds. Requires MW5 Mod Compatibility Pack.
14 commentaires
Gringo Feo 5 juil. à 5h14 
so i got a bug where i enable the camara lock and it wont allow me to zoom, anyone got an idea why?
Zvitatzki 24 avr. 2024 à 14h25 
must be something in ur mod settings not correct set

the camera in ur mech moves according to the movement not just the cockpit while the camera stays static in default

in most games this is called head bobbing on/off
Emiliorth 24 avr. 2024 à 13h49 
Can't see difference, only little delayed/laggy free look =/
Robinson Drake 9 févr. 2024 à 17h22 
Gotta say, once I zero'd in on my sweet spot with this mod, it's a total must have. Even made someone thought I was running MercTech proper ...
Fuhrer_51[RUS] 20 janv. 2024 à 14h10 
And what is the default value for the camera shake slider in the game? I mean, your mod seemed to greatly enhance the effect and I would like to reduce the value to approximately the +/- original value.)
Fuhrer_51[RUS] 20 janv. 2024 à 13h38 
I also have a strange bug. When I turn on "Lock Camera To Head", the camera becomes detached from the Mechs position and becomes impossible to see through the game model. Perhaps the reason is that I switch this setting right during the game.
Fuhrer_51[RUS] 20 janv. 2024 à 13h28 
Cool! Just checked it out at the right location location. Thanks for the explanation!)
Does this affect the placement of the hitbox according to the physical position of the model or is it just a visual effect? Just in case, to clarify.
MagnumForceGB  [créateur] 20 janv. 2024 à 13h14 
Inverse Kinematics bends the legs so the foot will always be on the ground. With it off, it just goes through the animation and the foot can clip through the ground.
Fuhrer_51[RUS] 20 janv. 2024 à 12h58 
Greetings!
I didn't fully understand the essence of the "Force Inverse Kinematics" setting. Could you tell me what it does? ._.
Colonel Kassad 10 déc. 2023 à 17h16 
This should have been in the base game! Great work!