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...
XML error: <soundImpactDefault>BulletImpact_Metal</soundImpactDefault> doesn't correspond to any field in type TerrainTemplateDef. Context: <ThingDef ParentName="CarpetBase">
...
not sure if it's this mod or not. there are multiple errors like this one and all of them connected with bullets.
I'm mainly not working on ANY Rimworld mods at the moment because I'm not in the Rimworld mood, sorry.
There is a space in eventNames, misspelling. Is that from you by accident, or actually in the mod code?
<SoundDef>
<defName>Stargate_Shot_Zat_Gun</defName>
<context>MapOnly</context>
<eventNames />
<maxSimultaneous>1</maxSimultaneous>
<subSounds>
<li>
<grains>
<li Class="AudioGrain_Clip">
<clipPath>Weapons/zat_gun</clipPath>
</li>
</grains>
<volumeRange>
<min>25.76471</min>
<max>25.76471</max>
</volumeRange>
<sustainLoop>False</sustainLoop>
</li>
</subSounds>
</SoundDef>
Though it sounds like a mod conflict; try to open the stargate mod's folder and look for the SoundDefs (with a text reading program like Notepad), and then tell me what name of sound the "zat gun" uses.