全軍破敵:戰鎚3

全軍破敵:戰鎚3

52 次評價
Rituals of Rebirth Reduced (5 turns)
   
獎勵
加入最愛
已加入最愛
移除最愛
campaign
標籤: mod
檔案大小
發佈於
更新時間
114.929 KB
2022 年 10 月 30 日 下午 9:30
2024 年 12 月 12 日 下午 4:17
7 項更新註記 (檢視)

訂閱以下載
Rituals of Rebirth Reduced (5 turns)

描述
Wood Elves Rituals of Rebirth take 8 turns in vanilla, with this mod that is reduced to 5 turns.
All factions.

Reasoning
Eight turns always felt way too long to me, I'd have the threat cleared up in a turn or 2, 3 at most.
So I've set the timer to 5 turns, as I felt this was a significant reduction, but still time enough for the AI to launch some attacks, and not just auto give you the victory before it completes.

Athel Loren/Oak of ages is set to 6 turns, as it is much larger.




Save game compatible, safe to add or remove at any time.
It WILL affect started rituals that are part way through.
Similarly removing it part way through a ritual will bump the turn count back to the value it would be in vanilla if counting down from 8.
Compatible with any other mod not doing the same thing.


FAQ
Can you set it to ~x~ turns instead?
It's delightfully easy to do yourself! Just 4 steps!
  1. Download RFPM
    https://github.com/Frodo45127/rpfm/releases/tag/v4.2.7
  2. Navigate to Steam\steamapps\workshop\content\1142710\2882397785
  3. Open this pack file wef_rituals_reduction.pack in RFPM
  4. Change the value+cooldown to your desired number! -See pic- Save & DONE!

Can you we have multiple rituals simultaneously?
I really tried to figure this out, but the scripting was way beyond me, if anyone takes a crack at it, please let me know and share- I want that mod!

I got as far as
wh2_dlc16_wef_worldroots.lua in Script/campaign being relevant, and
worldroots_forest.twui.xml in ui/campaign_ui in here find
this="A6D4E6E0-72E7-48A1-B41D6F1750AAA515"
then the line
value="CanPerformRitual && IsActive == false && IsRitualCategoryActive == false && StoredContext("CcoCampaignSettlement", "ritual_panel", "^2").IsPlayerOwned && IsComplete == false"/>

and delete IsRitualCategoryActive == false &&
so it reads
value="CanPerformRitual && IsActive == false && StoredContext("CcoCampaignSettlement", "ritual_panel", "^2").IsPlayerOwned && IsComplete == false"/>

That enabled me to Activate another ritual while 1 was active, but it also cancelled the active one, sadly.


My Mods






Please comment, like, subscribe, phone your mothers and eat the rich!
~Neil
15 則留言
Zariaswell 8 月 7 日 下午 12:46 
Nope, it works just fine, just have to put it athe end of the mod list :-)
Zariaswell 8 月 7 日 下午 12:43 
Seems it's not compatible anymore ?
Neil  [作者] 2024 年 11 月 30 日 上午 8:59 
Aww that's kind, ty. Glad you like!
Arthanor 2024 年 11 月 30 日 上午 8:09 
Was loving my WE campaign until I encountered the humongous drag that are these rituals and only being able to do one at a time. Your mod is a life (well, campaign!) saver. Thanks!
fizz45236521 2023 年 11 月 27 日 下午 5:40 
thx!
Skiritai 2023 年 7 月 22 日 下午 8:19 
Nice, thx o/
The_13th_Warrior 2023 年 6 月 4 日 上午 6:55 
Now even time to play? Well, you're greatly appreciated here, best to you in getting more play time!!
Neil  [作者] 2023 年 6 月 4 日 上午 3:01 
Yeah Istill want that mod. Sadly I don't even have the time to play anymore, less mod, much less learn scripting :(
The_13th_Warrior 2023 年 6 月 1 日 下午 9:08 
What we reallly need is a mod that allows concurrent rituals, then the timer wouldn't matter. If that got made... I would love someone forever.

Your work in trying this is absolutely positively and massively appreciated, you're a champ.
Immane 2023 年 5 月 2 日 上午 1:07 
Great simple mod, thanks for including the modding logic in the description!