Total War: WARHAMMER III

Total War: WARHAMMER III

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Rituals of Rebirth Reduced (5 turns)
   
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30 oct. 2022 à 21h30
12 déc. 2024 à 16h17
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Rituals of Rebirth Reduced (5 turns)

Description
Wood Elves Rituals of Rebirth take 8 turns in vanilla, with this mod that is reduced to 5 turns.
All factions.

Reasoning
Eight turns always felt way too long to me, I'd have the threat cleared up in a turn or 2, 3 at most.
So I've set the timer to 5 turns, as I felt this was a significant reduction, but still time enough for the AI to launch some attacks, and not just auto give you the victory before it completes.

Athel Loren/Oak of ages is set to 6 turns, as it is much larger.




Save game compatible, safe to add or remove at any time.
It WILL affect started rituals that are part way through.
Similarly removing it part way through a ritual will bump the turn count back to the value it would be in vanilla if counting down from 8.
Compatible with any other mod not doing the same thing.


FAQ
Can you set it to ~x~ turns instead?
It's delightfully easy to do yourself! Just 4 steps!
  1. Download RFPM
    https://github.com/Frodo45127/rpfm/releases/tag/v4.2.7
  2. Navigate to Steam\steamapps\workshop\content\1142710\2882397785
  3. Open this pack file wef_rituals_reduction.pack in RFPM
  4. Change the value+cooldown to your desired number! -See pic- Save & DONE!

Can you we have multiple rituals simultaneously?
I really tried to figure this out, but the scripting was way beyond me, if anyone takes a crack at it, please let me know and share- I want that mod!

I got as far as
wh2_dlc16_wef_worldroots.lua in Script/campaign being relevant, and
worldroots_forest.twui.xml in ui/campaign_ui in here find
this="A6D4E6E0-72E7-48A1-B41D6F1750AAA515"
then the line
value="CanPerformRitual && IsActive == false && IsRitualCategoryActive == false && StoredContext("CcoCampaignSettlement", "ritual_panel", "^2").IsPlayerOwned && IsComplete == false"/>

and delete IsRitualCategoryActive == false &&
so it reads
value="CanPerformRitual && IsActive == false && StoredContext("CcoCampaignSettlement", "ritual_panel", "^2").IsPlayerOwned && IsComplete == false"/>

That enabled me to Activate another ritual while 1 was active, but it also cancelled the active one, sadly.


My Mods






Please comment, like, subscribe, phone your mothers and eat the rich!
~Neil
15 commentaires
Zariaswell 7 aout à 12h46 
Nope, it works just fine, just have to put it athe end of the mod list :-)
Zariaswell 7 aout à 12h43 
Seems it's not compatible anymore ?
Neil  [créateur] 30 nov. 2024 à 8h59 
Aww that's kind, ty. Glad you like!
Arthanor 30 nov. 2024 à 8h09 
Was loving my WE campaign until I encountered the humongous drag that are these rituals and only being able to do one at a time. Your mod is a life (well, campaign!) saver. Thanks!
fizz45236521 27 nov. 2023 à 17h40 
thx!
Skiritai 22 juil. 2023 à 20h19 
Nice, thx o/
The_13th_Warrior 4 juin 2023 à 6h55 
Now even time to play? Well, you're greatly appreciated here, best to you in getting more play time!!
Neil  [créateur] 4 juin 2023 à 3h01 
Yeah Istill want that mod. Sadly I don't even have the time to play anymore, less mod, much less learn scripting :(
The_13th_Warrior 1 juin 2023 à 21h08 
What we reallly need is a mod that allows concurrent rituals, then the timer wouldn't matter. If that got made... I would love someone forever.

Your work in trying this is absolutely positively and massively appreciated, you're a champ.
Immane 2 mai 2023 à 1h07 
Great simple mod, thanks for including the modding logic in the description!