Total War: WARHAMMER III

Total War: WARHAMMER III

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Rituals of Rebirth Reduced (5 turns)
   
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114.929 KB
30.10.2022 klo 21.30
12.12.2024 klo 16.17
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Rituals of Rebirth Reduced (5 turns)

Kuvaus
Wood Elves Rituals of Rebirth take 8 turns in vanilla, with this mod that is reduced to 5 turns.
All factions.

Reasoning
Eight turns always felt way too long to me, I'd have the threat cleared up in a turn or 2, 3 at most.
So I've set the timer to 5 turns, as I felt this was a significant reduction, but still time enough for the AI to launch some attacks, and not just auto give you the victory before it completes.

Athel Loren/Oak of ages is set to 6 turns, as it is much larger.




Save game compatible, safe to add or remove at any time.
It WILL affect started rituals that are part way through.
Similarly removing it part way through a ritual will bump the turn count back to the value it would be in vanilla if counting down from 8.
Compatible with any other mod not doing the same thing.


FAQ
Can you set it to ~x~ turns instead?
It's delightfully easy to do yourself! Just 4 steps!
  1. Download RFPM
    https://github.com/Frodo45127/rpfm/releases/tag/v4.2.7
  2. Navigate to Steam\steamapps\workshop\content\1142710\2882397785
  3. Open this pack file wef_rituals_reduction.pack in RFPM
  4. Change the value+cooldown to your desired number! -See pic- Save & DONE!

Can you we have multiple rituals simultaneously?
I really tried to figure this out, but the scripting was way beyond me, if anyone takes a crack at it, please let me know and share- I want that mod!

I got as far as
wh2_dlc16_wef_worldroots.lua in Script/campaign being relevant, and
worldroots_forest.twui.xml in ui/campaign_ui in here find
this="A6D4E6E0-72E7-48A1-B41D6F1750AAA515"
then the line
value="CanPerformRitual && IsActive == false && IsRitualCategoryActive == false && StoredContext("CcoCampaignSettlement", "ritual_panel", "^2").IsPlayerOwned && IsComplete == false"/>

and delete IsRitualCategoryActive == false &&
so it reads
value="CanPerformRitual && IsActive == false && StoredContext("CcoCampaignSettlement", "ritual_panel", "^2").IsPlayerOwned && IsComplete == false"/>

That enabled me to Activate another ritual while 1 was active, but it also cancelled the active one, sadly.


My Mods






Please comment, like, subscribe, phone your mothers and eat the rich!
~Neil
15 kommenttia
Zariaswell 7.8. klo 12.46 
Nope, it works just fine, just have to put it athe end of the mod list :-)
Zariaswell 7.8. klo 12.43 
Seems it's not compatible anymore ?
Neil  [tekijä] 30.11.2024 klo 8.59 
Aww that's kind, ty. Glad you like!
Arthanor 30.11.2024 klo 8.09 
Was loving my WE campaign until I encountered the humongous drag that are these rituals and only being able to do one at a time. Your mod is a life (well, campaign!) saver. Thanks!
fizz45236521 27.11.2023 klo 17.40 
thx!
Skiritai 22.7.2023 klo 20.19 
Nice, thx o/
The_13th_Warrior 4.6.2023 klo 6.55 
Now even time to play? Well, you're greatly appreciated here, best to you in getting more play time!!
Neil  [tekijä] 4.6.2023 klo 3.01 
Yeah Istill want that mod. Sadly I don't even have the time to play anymore, less mod, much less learn scripting :(
The_13th_Warrior 1.6.2023 klo 21.08 
What we reallly need is a mod that allows concurrent rituals, then the timer wouldn't matter. If that got made... I would love someone forever.

Your work in trying this is absolutely positively and massively appreciated, you're a champ.
Immane 2.5.2023 klo 1.07 
Great simple mod, thanks for including the modding logic in the description!