Stellaris
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Ruler Level System
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62.580 MB
2021년 8월 13일 오전 8시 54분
2025년 9월 22일 오전 6시 52분
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Ruler Level System

jasonpepe님의 1 모음집
Ruler Level System Submod
아이템 4개
설명
RLS let every Ruler has their level system!
For Stellaris version 4.0+
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[paypal.me]



[discord.gg]

This is the rework mod, if you are looking for the classic one, click Here.
If you are using the Merge Leader Levels mod or the classic version of RLS, please start a new game as I remade the mod with the old contents.
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Compatibility
1 vanilla file edited:
diplomacy_economy/00_diplomacy_economy.txt

namespace = play_as_ruler
global_flag = play_as_ruler_started

This mod supports Dynamic Mod Menu.
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Why reworked the mod?
Around Stellaris 1.5 along with Utopia DLC, I made the RLS mod.
During series of updates, its features stop being updated as time goes on.
So, after the Mod Jam 2020 and my Psionic Mod (Getting familiar with GUI modding), I decided to make a overhaul such mod. Why stops here when something better can be done?
It was a complete rework that was adequately the most complex one I had ever done, but the result is satisfying. as long as ppl not complain about chinese-english

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Mod Features
Note: The mod contents might be too complex for me to explain (And some of them might miss to describe), be sure to check out workshop previews to understand properly. (Or just play a game with the mod running...)
This mod adds the following features to the game:
  • Ruler Campaigns: Short-Term, powerful Campaigns that appear from time to time.

  • Ruler Foci UI: Allowing players to customize their Ruler's Directions of Category.

  • Introducing Execution Points and Idea Points to every Leader.
    Execution Points: Spend to favor categories, or hold any Ruler Campaigns.
    Idea Points: Used to unlock directions and Ruler Campaigns.
    Every Ruler can only have 15 Execution Points and 15 Idea Points at all time.

  • Each non-AI Ruler has their level system, Charisma, Affair, and Inspire.
    Charisma: Determined the speed of gathering Execution Points.
    Affair: Decided the speed of listing a set of non-unlocked Ruler Campaigns.
    Inspire: Decided the gaining speed of Idea Points.

    Ruler's species traits are somewhat determined their base status of the 3.

  • Slowly over time, Ruler gains Skill Points. Skill Points can be used to improve Ruler's governing abilities, or be converted to Execution&Idea Points.

  • AI Rulers can have one Hobby at a time (Gestalt one has their own), giving a boost to the Empire.
    When having the same Hobby several times, they can decide to become an expert of that Hobby.

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Notice
  • Avoid using the Foci Menu when operating other businesses like planetary view, commanding ships - as the UI mod checks whether the scope is country all the time.
    It won't break the mod but will refuse to function until then.

  • Gestalt Empires might have some of the descriptions that break the immersion for them.

  • If you encounter bug that your Heir get Level and Hobby instead of your actual Ruler, which should not happen in game, type "event play_as_ruler.8999" in console command tab to debug it. (Forcing your Heir to disappear)

  • For having bunch of the Skill points, type "event play_as_ruler.12345" in console command (If your Ruler is present).Cheat to win

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Sound Effects
All Sound Effects in this mod are from EU4 and CK2.

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Current Localisation
Some of the old mod localization might work in some aspects, but don't expect too much.
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FAQ

Q: Point System is too much for my busywork, I have to check available points at all time!
A: The mod will tell you to spend points when you hold quite amount of them.
You don't need to micromanage them often, unless you seek for maximum efficiency.


Q: Will AI Empires hold Ruler Campaigns as well?
A: Yes. Many tweaks of ai_weight for them.
AI can hold Ruler Campaigns but cannot make Directions of any Category. So don't expect their genius move.


Q: Save game compatible?
A: Supposely works, wait for a month tick to take effects.
If you are using the Merge Leader Levels mod or the classic version of RLS, please start a new game as I remade the mod with the old contents.

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Check out my other mods!









인기 토론 모두 보기(2)
4
2023년 1월 29일 오후 6시 43분
Any interest in adding Levels to Envoys?
Gake
0
2023년 2월 9일 오전 1시 58분
Foci directions and costs expansion
mad-rooky
댓글 225
Handepsilon 2025년 9월 24일 오전 6시 26분 
Hello, just want to let you know that the Orator category perk that gives unity per non-city district does not work on Habitat districts
Shadow Kitteh 2025년 9월 2일 오전 6시 00분 
Hoping for an update but if I had to guess mod author is most likely waiting for Stellaris to stop getting updates for 4.0 before updating. That's purely a guess though
Niecny 2025년 8월 30일 오전 12시 32분 
Dead mod
Fannus 2025년 8월 20일 오전 6시 35분 
I hope we get an update soon. I love this mod, but it does nothing currently :-( I guess I can just keep levelling my leaders until the update and then BAM, buffs galore :D
Handepsilon 2025년 8월 7일 오후 9시 15분 
UPDATE : can confirm it's the add_trait using the wrong syntax
Handepsilon 2025년 8월 7일 오전 6시 43분 
To those wondering why the mod breaks, I may have an answer : I'm seeing instances of 'add_trait_no_notify'. This Effect has since been removed in 4.0.15 when they rework the 'add_trait' Effect for leaders.
EJR 2025년 7월 25일 오후 3시 02분 
Alright so I'm not the only one having an issue with the leader talents
Уберите Из Мута 2025년 7월 20일 오전 5시 52분 
update pls, leader focus tree dont give buffs in 4 0 21
Des 2025년 6월 28일 오전 2시 06분 
update pls
AT 2025년 6월 21일 오후 5시 34분 
Every "level system" mod is deadly broken in 4.0.21.