X4: Foundations

X4: Foundations

153 평점
10x modules variations terran: Cradle of Humanity dlc
   
어워드
즐겨찾기
즐겨찾기됨
즐겨찾기 해제
파일 크기
게시일
업데이트일
1.017 MB
2021년 5월 22일 오전 3시 53분
2024년 6월 14일 오전 2시 26분
업데이트 노트 7개 (보기)
이 아이템을 사용하려면 DLC가 있어야 합니다.

다운로드 위해 구독하기
10x modules variations terran: Cradle of Humanity dlc

iseeu0님의 1 모음집
X4: Foundations Mods by iseeu0
아이템 15개
설명
As the mods name suggests this mod contains modules that has 10 times higher stats that their normal counterparts. For this Mod to work u will need the BASE MOD.

10x modules variations (BASE MOD)
10x modules variations pirate: Tides of Avarice dlc
10x modules variations split: Split Vendetta dlc
10x modules variations boron: Kingdom End dlc
10x modules variations Timelinest dlc


10x Production
10x Storage
10x Habitat

This mod adds 10x variants of the Production, storage and habitat Modules that produce 10 times more and store 10 times more of what the original modules did, they are priced in such a way, the costs of building and for blueprints require 10x more resources, as well as requiring 10x the workforce to function at full efficiency. All of these are very expensive to get the base module blueprints. Because of this reason, I decided to make them build in 60 seconds.

Also all of the 10x Production modules appear separately in a Stations Logical Overview

The AI or NONE Player Factions do not use these modules.


OTHER MODS I ALSO MADE THAT U MAY ALSO LIKE TO USE:
These adds extra modules to the game, that can improve your game in different way's:
Universal Combined Modules
100m Universal Storage + 100K Habitat
Cheap 10x modules

A random assortment of mods that can help U as well:
Player owned auto level cheat
Player Owned Immortal Property
More permanent faster levelling for player AI
1 min modules build times
2x Habitat and Storage Capacity
Free Research No Cost No Time
L Miners 3x Drones
Ships build 50% faster
Equipment Mixing
Mineable resource only use 1 volume

Cheat Menu and its alternative activation methods:
CHEAT MENU
Cheat Menu Alt activation list
댓글 33
Azure 2025년 9월 19일 오전 7시 24분 
the terran habit module seems to have a calculate error which is only *5 instead of *10
Titan Nya 2025년 2월 22일 오전 8시 20분 
pretty much all of the terran modules, for some reason they just don't work as intended, it's probably a mod conflict then but I don't have much mods then I tested it. Needing to restart the game everytime you add a mod is a pain to test but I'll check again to find out what may conflict.
ok... I think I found the mod conflicting It's on nexus: Terran Production Module Build Method https://www.nexusmods.com/x4foundations/mods/1348

I have another mod that I disabled while testing so gonna check quickly if it work with it... yep no problem here...
Now gonna edit the content.xml to make it safe to disable in the game I just started without the 10x (your 2X habitat mod made it ok to try to not have too much of the terran hab around)
Like always new update make me play the game and start anew...
iseeu0  [작성자] 2025년 2월 22일 오전 2시 14분 
@Titan Nya - what modules are u referring to? All modules on a new station are 10x versus the base game modules
iseeu0  [작성자] 2025년 2월 22일 오전 2시 09분 
@IGONECRAZYYY189 - They are using the correct values in game for me on a new station

The Terran Medical supply

Produces:
1680 Medical Supply / h

And uses:
1200 Energy Cells / h
600 Ice / h
288 ptotein paste / h


The 10x Terran Medical supply

Produces:
16800 Medical Supply / h

And uses:
12000 Energy Cells / h
6000 Ice / h
2880 ptotein paste / h
Titan Nya 2025년 2월 21일 오후 3시 08분 
based on X4 customizer, nothing seems to be broken...
My best guess is it's going to default production...
ok so the plot thicken... After checking the in game encyclopedia, all the 10x terran have the same output as the normal one (except medical supplies that goes to default aka argon)
So going to station design simulator to check, only the terrans modules are bugged... They either use the normal 1x value or the default in case of the energy cell production & the medical supplies

So using X4 customizer to check them out... And I've got no idea why the game don't like them... Everything seems to be ok, the recycling part is working as intended so it's not a case of having too much production methods...

Well I guess I'll change my new game to not use these mods
Titan Nya 2025년 2월 21일 오후 1시 59분 
So terran medical supply taking wrong resources isn't fixed...
IGONECRAZYYY189 2024년 9월 3일 오후 7시 01분 
Why does the Terran Medical Supply 10x require different items for production?
iseeu0  [작성자] 2024년 7월 2일 오전 12시 01분 
@Ram - yes i will be
Ram 2024년 7월 1일 오후 2시 01분 
Are you going to reduce the blueprint purchase price to the normal price for the Terrans and other DLCs as you did for the base mod?
iseeu0  [작성자] 2024년 6월 29일 오후 4시 57분 
Cheap 10x modules in now available