Left 4 Dead 2

Left 4 Dead 2

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Speedrun!! Mutation [Beta]
   
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Game Content: Scripts
Game Modes: Mutations
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17.500 KB
2.7.2013 klo 13.23
1 muutos ( näytä )

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Speedrun!! Mutation [Beta]

Kuvaus
A mutation where you battle the other survivors getting to the saferoom first.
With infinte ammo and regenerating health, the infected are merely there to slow you down. Items are replaced with adrenaline and molotovs.

Features server persistant scoring.

Currently only set up for The Parish, Dark Carnival and Diescraper Redux, but can work with other campaigns (except for bots and panic events).

NOTE: Beta version. Some things (especially survivor bots) might not work perfectly.
43 kommenttia
¤sparkplugs¤ 12.7.2020 klo 17.10 
this mod is so funny. when i play me and the bots start killing each other lol i got killed by bill and he is a bot and then they start shooting non stop until we all die
Rectus  [tekijä] 7.9.2019 klo 7.49 
Sorry, unfortunately I'm not actively developing this mod anymore.
Boomerang Monkey 7.9.2019 klo 5.24 
Hey Rectus, i would like to be a beta tester, can i be one? If yes answer me on my profile as a comment, Thanks! :D
Yukitaka Oni 8.6.2019 klo 19.09 
requesting hp regenerate mod only
Hyron 19.5.2019 klo 4.19 
cut the damn super special infected, they are annoying that anything else. Instead of that, increase the number of common infected. Also the other problem with this mutation is that dying is inconsistent
Rectus  [tekijä] 20.9.2018 klo 0.01 
Nope.
Bloodrunner 19.9.2018 klo 20.43 
Is this still being worked on?
wawa 9.12.2017 klo 22.29 
RUN CRAP RUN
Rectus  [tekijä] 29.8.2016 klo 8.25 
It mihgt be possible in the L4D2 Beta version at least. The devs added a way to send netprops like that, so it might be possible to remove the flag.

Another more hacky possiblity that might work in the normal release would be to check for keypresses and rotate the charger manually. There is no way to detect mouse movements, but polling the strafe keys is possible.
kapkan 29.8.2016 klo 5.21 
Rectus, can I ask you some question about vscripts? Is it posible to allow charger steering? Sourcemod plugin uses this function: SetEntProp(client, Prop_Send, "m_fFlags", GetEntProp(client, Prop_Send, "m_fFlags") & ~FL_FROZEN); - in Event_ChargeStart. How do you think, is it possible do such thing with vscripts in custom mutation? Event chargeStart is included in VSLib, but how can I remove "FL_FROZEN" flag from charger?