Garry's Mod

Garry's Mod

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Enhanced Faceposer
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Content Type: Addon
Addon Type: Tool
Addon Tags: Comic, Fun
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14.909 KB
26. Mai 2013 um 12:35
24. Nov. um 18:02
22 Änderungshinweise (anzeigen)

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Enhanced Faceposer

In 1 Kollektion von Sirgibsalot
The Sirgibsalot Collection - Garry's Mod
42 Inhalte
Beschreibung
THIS REPLACES THE DEFAULT FACEPOSER TOOL.

This is a modified version of the default Gmod Faceposer tool that allows flexes to be inverted via sliders similar to the Gmod 13 beta, as well as adding a new Randomize button that inverts the sliders.
Beliebte Diskussionen Alle anzeigen (6)
24
27. Jul. 2024 um 12:51
Flexes got messed up for some reason.
Alex
3
14. Apr. 2024 um 13:40
Not showing up?
Thejman5683
2
9. Nov. 2024 um 17:40
Help pls i still have this stupid thing
❆❅holidaygirl1225❅❆
408 Kommentare
maybbaby2003 11. Dez. um 22:11 
will there be a clear button to reset the face posing like for example you want the face default
Unami Fox 6. Dez. um 21:29 
you can also manually type a number above the limit
E7ajamy 6. Dez. um 17:42 
the Flex Scale is there for that purpose, ya know.
HeadcrabthatlovesTF2 6. Dez. um 17:11 
Does anyone know how to extend the limit of the faceposer's sliders? I have a model with a lot of sliders and it wont let me use them because it goes over the limit
Sirgibsalot  [Autor] 24. Nov. um 18:02 
Well It was worth a try. I'll be restoring the November 2025 changes now.

Hopefully Facepunch can fix this soon.
CalamityKitz 24. Nov. um 17:55 
Same, tested and there was no change, sadly.
no think 24. Nov. um 17:27 
just tested it out for the third time- it seems to be an engine issue unfortunately.
Sirgibsalot  [Autor] 24. Nov. um 17:05 
Okay. I'm rolling back all recent changes done and restoring the tool to its pre-November 2025 state to see if this bug is specific with the tool updates from this month or is a deeper engine issue.
no think 24. Nov. um 15:46 
yeah, same here, still nothing. i had a feeling it was an issue with gmod itself, i just hope this isn't outside of the scope of a simple bugfix on FP's end.
CalamityKitz 24. Nov. um 13:15 
Hey Sirgibsalot, just tested and it doesn't seem to have fixed it, sorry. Model still has the same issue as before, last flex stays "on" and cannot be manipulated.