Torchlight II

Torchlight II

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Enhanced Retex part 2 (of 2) (v.19)
   
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Tunnisteet: Art, Textures
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180.823 MB
1.4.2013 klo 22.42
12.4.2015 klo 21.42
12 muutosilmoitusta ( näytä )

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Enhanced Retex part 2 (of 2) (v.19)

1 kokoelmassa, tekijä Thoughtcrime
Enhanced Retex (Complete)
3 luomusta
Kuvaus
Enhanced Retex is a complete re-work of every texture in game. The purpose is to improve the fidelity and detail of the in-game textures without losing the developer's vision and art direction. This mod seeks to improve without over-sharpening and keeping a unified theme of artwork. This is not a drastic deviation from vanilla, but worth every bit of bandwidth to download.

The mod is split into two parts:
Part 1: World-builders (all level-building contruction items, props, surfaces, etc), models (player, NPC, monster, weapons, items, etc), assorted files and base models (shared textures, generic equipment items by level range, etc, extras from levelsets).
Part 2: Props and assorted textures that tie together all other textures.

Please install both parts to completely revamp your game.

If you like (or dislike the mod) please give it a rating, make it a favorite, add it to your collections, or offer your feedback on where it needs improvement. This is a work in progress, and as such, I can often get fixes or tweaks out in a reasonable time.

If you notice this mod updating frequently, it is due to another user identifying a bug, glitch, fix or other improvement. I don't patch for the sake of patching, but to improve the mod. More patches means I've been playing the game less, and I don't want to do that.

Enjoy!
Suositut keskustelut Näytä kaikki (1)
6
28.6.2014 klo 12.53
Need help with Enhanced Retex part 2
BanditTheWolf~
85 kommenttia
steffire3 14.6.2024 klo 20.22 
@ Boge : 200 megabyte limit for Steam Workshop mods.
It's the reason the main Lao_III mods are also split in two parts.
Usually happens to Texture mods since it's a higher memory cost.
Boge 12.5.2021 klo 12.55 
Why do you have it separated into two mods? Compiling a mod with GUTS seems to just work no matter the size of the mod. Am I losing something by doing that?
HunterZ 11.9.2020 klo 22.53 
Actually, I went back there after having already cleared the area out, and still got the same FPS drop. I'm wondering if it's just an inefficiency of the engine when trying to render too many translucent objects (tree branches, fire, etc.).

Anyway, thanks for the work. It definitely is still appreciated!
Thoughtcrime  [tekijä] 7.9.2020 klo 12.55 
@HunterZ, yeah, I never could figure out why that particular spot drops frames like it does. I always assumed it was due to the number of mobs spawning at that particular moment from that one spot (instead of spawning off-screen a few at a time) including their weapons, armor, and other randomized loot table generation for the spawns. I do know that even in vanilla, there's a stutter there, so it will be amplified by the larger texture files that are in my packs as well. Happy to hear that 4 years later (actually 7.5 years later) people are still playing the game and enjoying the retex packs. :) I've long moved on, as making and updating this over the course of a couple of years kind of burned me out on the game as a whole, but I'm glad there are still people enjoying the work.
HunterZ 7.9.2020 klo 12.06 
Update, 4 years later: Now playing on an i7-9700K, RTX 2070, 144Hz monitor, and it still drops to 55 FPS at the slavers camp. Yikes.
Adeptus 16.10.2019 klo 2.04 
Thanks for the reply. I have mixed feeling about this mod. I looks good but on the other hand it kills my fps from time to time.
Thoughtcrime  [tekijä] 15.10.2019 klo 20.45 
@Rantoni, it happens at certain spawn points, I've noticed. I think it's due to higher demand for the increased resources all loading in at the same time. Also, especially if there are lots of small random objects around (clutter). The early pirate spawn point when about 12 enemies jump out of a shack is a place that I've always noticed a framerate drop.

It could very well be that without the Retex, the resource demand isn't that high to notice the difference, but with the load in of the objects - if they're not already cached - when a spawn point generates a bunch of stuff at the same time. Lots of instantiation. I always just played through them, as I learned where they occurred.

Glad to see people still using the Retex packs 6.5 years after I made them :), and I try to answer questions unless they're about Mac & Linux compatibility because I've answered those 1000 times :P
Adeptus 15.10.2019 klo 15.33 
Last Comment was from 2016 but i give it a try anyways.

With Enhanced Retex 1 & 2 i get alot of framedrops (from 144 to 70 sometimes.)

My System

GTX1080Ti
i7.8700K @4.6 Ghz
16GB RAM
Win 10 Pro

If i play the game without them it runs atleast at 120fps.

But this shouldnt be happening right?

Any Ideas?
HunterZ 10.7.2016 klo 10.35 
I'm seeing FPS drops to 45-46 at slavers camp as well, on a GTX 980M 8GB. Turning off/down various settings doesn't seem to help.
Satan's Watching 30.4.2015 klo 5.21 
Sweet as, nice work too !