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!Build Upgraded - Ancient Buildings: Comp. Patch
   
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13/jan./2018 às 10:42
8/jun./2018 às 10:33
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!Build Upgraded - Ancient Buildings: Comp. Patch

Descrição
Updated to 2.0

This is a multi-purpose compatibility mod:

Between Buildable Ancient Buildings and EITHER:

1.Build Upgraded - Direct construction of high tier buildings 2.1.
2.Core Game Mechanics: Buildings.

It ensures that the ancient building are available when one of the two mods are active and allows the ancient buildings to be directly constructed.

Remark for CGM: The "advanced config" cost and build speed changes do not affect the Ancient Buildings. Ancient Buildings are buildable with any config choice (despite being an upgrade of the standard buildings that can be removed in CGM).

This mod has been released with permission of MikeWe
12 comentário(s)
Gratak  [autor(a)] 5/jun./2018 às 11:35 
Fully updated. Should fix your issues
Sumatris 5/jun./2018 às 9:58 
Hi! I was forced to notice that this mod seems to break planetary construction as of 2.1 Niven. My home planet spawned with no buildings at all, and the construction menu was completely empty. Deactivating the mod fixed this. Perhaps you could take a look at what might be causing the problem :-). Thanks in advance.
Chastity the Celibate 25/abr./2018 às 17:31 
How nerfed? The problem I had was the ease of acquirability, rather than production.
MikeWe  [autor(a)] 25/abr./2018 às 9:46 
@xnadu27, bab has been nerfed now.
Chastity the Celibate 21/abr./2018 às 3:36 
Yeah. That’s why I stopped using it. I’ll just wait for Utopia Expanded to update, or use Expanded Stellaris Ascension Perks.
Gratak  [autor(a)] 21/abr./2018 às 3:30 
No. Ancient buildings are pretty strong.
Chastity the Celibate 21/abr./2018 às 3:21 
Is Buildable Ancient Buildings balanced with CGM: Buildings?
Trigger 25/fev./2018 às 3:23 
thank you
Gratak  [autor(a)] 25/fev./2018 às 2:04 
Done
Gratak  [autor(a)] 24/fev./2018 às 17:44 
Will do. Hope I find time tomorrow