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Those adjustments seem to work: https://steamproxy.net/sharedfiles/filedetails/?id=1688190459
If I understood the way this works, I think the randomization aspect of the Future Era means that the pre-reqs are selected based on cost.
Also, the game might completely ignore the "cost" column of the technology table for future era techs, but I'm not sure yet. Testing them is a pain since you can't start on that era.
https://forums.civfanatics.com/threads/increasing-tech-costs-future-era-techs-in-industrial-era.642916/
Though, looking at the SQL files, this can't really be the case regarding the requirements, as nothing in this mods seems to deal with that. Weird, no other mod I use should be interacting with the techs at all, but I'll try to see if its any of them.