Total War: WARHAMMER II

Total War: WARHAMMER II

112 valoraciones
Control zone + 20%
   
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Etiquetas: mod, Campaign
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344.548 KB
26 OCT 2017 a las 10:03 a. m.
14 JUL 2021 a las 10:56 a. m.
16 notas sobre cambios ( ver )

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Control zone + 20%

Descripción
[Vortex+ME]

Increases armies and cities control zone by 20%.

Idea comes from a TWW1 mod created by RODRIGO.
Witness him brothers & sisters.
63 comentarios
Red17 9 DIC 2022 a las 7:17 a. m. 
it was actually very easy to transfer it in this particular mod
Xteel  [autor] 9 DIC 2022 a las 7:13 a. m. 
Noice!
However it seems to me ww3 is more complex with more calculations happening backend, I didn't try to carry it over because of that, whish you GL !
Lampros 1 MAR 2021 a las 5:33 a. m. 
Rational Human Being,

I agree, LOL! ;)
Josef 22 NOV 2020 a las 3:49 a. m. 
wtf is this
wAAAGGHHH 12 AGO 2020 a las 2:11 p. m. 
probably the best mod picture i have ever seen
benio1230 9 JUL 2020 a las 8:27 a. m. 
You can also make +30/50% version
Lampros 17 JUN 2020 a las 3:45 p. m. 
I agree with Mr. Dain in endorsing the march stance mod!
Lovecraft 29 ABR 2020 a las 5:51 p. m. 
@The Black Kaiser - I recommend using the mod march stance 100% cost. It makes it so that you need to "buy" march stance on 1st turn (70% movement). Next turn and after that 100%. It makes it so that the ai won't marc stance all over the place. It also means that you, the player need to be fully commited to the stance because of the initial cost. It's a great mod and reduces the Benny Hill chase all over the damn map.
The Black Kaiser 8 ABR 2020 a las 2:13 a. m. 
Im talking about falling back extremely far. Even if i attack with an army that has used almost all its movement points and raze or sack a city I fall back almost my entire movement range in a random direction. Puts my army in an undesirable position.
Xteel  [autor] 7 ABR 2020 a las 8:22 a. m. 
I think too