XCOM 2
621 평점
Flame Viper - WotC
   
어워드
즐겨찾기
즐겨찾기됨
즐겨찾기 해제
파일 크기
게시일
업데이트일
105.013 MB
2017년 10월 6일 오후 10시 15분
2022년 9월 23일 오전 1시 27분
업데이트 노트 5개 (보기)
이 아이템을 사용하려면 DLC가 있어야 합니다.

다운로드 위해 구독하기
Flame Viper - WotC

설명
FLAME VIPER: WAR OF THE CHOSEN VERSION
------------------------------------------------------
She's back with a few new tricks and a shiny new Inferno Rifle in an updated version of the original!


MOD HIGHLIGHTS:
------------------------------------------------------
1 New Enemy: The Flame Viper (comes in 3 types)
1 New Research Project: Flame Viper Autopsy
2 New Ammo Types: Inferno Rounds, Viper Rounds
1 New Armor Vest: Flame Scale Vest

This mod adds a new enemy to the game; the Flame Viper. A fiery variant of the Viper, the Flame Viper breathes fire, tongue grabs, and sets herself ablaze to increase her own combat effectiveness. In addition to that, she carries an Inferno Rifle into battle.


COMPATIBILITY
------------------------------------------------------
This mod adds its own unique templates and config file entries to the game. It DOES NOT alter/override any base classes or config file entries. As such, it "should not" have compatibility issues with other mods, but Mod collisions can occur even when completely unexpected.


CUSTOMIZABLE
------------------------------------------------------
Make the Flame Viper as easy or as brutal as you want. Just about everything is configurable including alternate LoadOuts to remove tongue grab and a flag to enable/disable Seething (default enabled). Changes to suit your own preferences can be found in the following files:

XComAshFlameViper.ini
XComGameData_CharacterStats.ini
XComGameData.ini

Be sure to make a backup of any changed file in case this Mod gets updated. You'll need to reapply your changes once you've taken the update.


LOCALIZATION
------------------------------------------------------
English
French: Provided by sebkulu


NEW CAMPAIGN
------------------------------------------------------
Enable the Flame Viper when you intend to start a new campaign. Enabling it for existing campaigns can result in unintended behavior. If you decide to do so, back up your save files first.


Other WotC Mods by Ashlynne_Lee!
------------------------------------------------------
Loot Piñatas: http://steamproxy.net/sharedfiles/filedetails/?id=1128231549
ADVENT Warlock: http://steamproxy.net/sharedfiles/filedetails/?id=1144417938
Black ICE Codex: http://steamproxy.net/sharedfiles/filedetails/?id=2280597326
Muton Destroyer: http://steamproxy.net/sharedfiles/filedetails/?id=2482812108
More Skill Events: https://steamproxy.net/sharedfiles/filedetails/?id=3043880113


Original Mod for Vanilla
------------------------------------------------------
Flame Viper: http://steamproxy.net/sharedfiles/filedetails/?id=715318608
인기 토론 모두 보기(4)
3
2022년 9월 13일 오전 2시 51분
고정됨: Update Complete
Ashlynne_Lee
4
2021년 9월 21일 오후 2시 00분
Bug Report: Flame Viper shooting Device on Protect the Device mission without casting Seething first causes game to softlock
Cpt.Haxray
1
2024년 8월 27일 오후 12시 23분
Russian Localisation
Aks
댓글 77
Daddy Takeda 2025년 7월 4일 오후 11시 05분 
Thanks for the reply. That's indeed curious. :sad_explorer: Not sure what could cause this issue.
Ashlynne_Lee  [작성자] 2025년 7월 4일 오후 10시 27분 
@Phoenix: Not sure why you would see that. The "T" pose usually indicates a missing animation.
The Flame Viper uses the base game Viper Bind Abilities (the tongue grab and the melee attack versions). The bind animations are included.

I tested it in my environment and both bind abilities work just fine. There's even a screenshot in the slideshow above where she is using the Bind Animation.

Maybe try to validate your game files since the animation is delivered in the base game files? I can't reproduce your issue so I don't have any other thoughts. :steamsad:
Daddy Takeda 2025년 7월 4일 오전 11시 13분 
There appears to be a bug. When a flame viper bind one of my squadmate, it does the T pose. :laughing_explorer:
HISSTERIX<color=purple><b>[DJ] 2025년 5월 22일 오후 12시 03분 
Just got this game (I literally only bought it for the vipers im not even gonna try to lie about that) anyway, Is this compatible with Allies unknown? like could I recruit flame vipers?
Ashlynne_Lee  [작성자] 2025년 5월 12일 오후 3시 37분 
I am still around :steamhappy:

I fixed it locally. Looks like it works as expected after correcting the typo.

------------------------
Psionic Reaper loaded with Viper Rounds aimed at a Sectopod: Damage 7 - 9
Psionic Reaper loaded with Viper Rounds aimed at a Muton Destroyer: Damage 9 - 11
------------------------

I want to tinker with it a little more before deploying an update.

Thanks for the catch!
sum1akaJ 2025년 4월 25일 오후 11시 06분 
PSA: Fixing the typo Snyax identified causes came to no longer boot (at least from AML). Incredible! Anyways, if Ashlynne's still around or if anyone knows how to fix the viper rounds doing damage to all units, please let us know.
sum1akaJ 2025년 4월 25일 오전 4시 06분 
Wow! I came here to check because I found the Viper rounds added damage to ALL enemies including Mecs and ones that should be immune to poison.

The Inferno rounds work right so far (no added damage to Flame vipers, purifiers, Mecs), but poison doesn't. So I can confirm what Snyax wrote below that poison damage isn't marked correctly. I'll test if fixing the typo works.
Snyax 2025년 4월 12일 오후 12시 42분 
Hey, I know this mod is like 8 years old or whatever but I came across something that looks suspiciously like a breaking typo on line 154 of X2Item_AshFlameViperUtilityItems.uc: DamageType = 'Posion' instead of 'Poison'

didnt test or anything but cant imagine that works right lol, anyway just felt like I needed to say something :)
Inaire 2024년 12월 16일 오전 4시 42분 
is this compatible with the various recruitbable mods?
Ashlynne_Lee  [작성자] 2023년 9월 25일 오후 2시 34분 
@Sturmhammer: You can edit the XComEncounterLists.ini file in the ~\Steam\steamapps\workshop\content\268500\1160638944\Config directory.

Increase the SpawnWeight values for more frequent appearances, reduce them for less.