Divinity: Original Sin 2

Divinity: Original Sin 2

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AllSkilledUpBuff
   
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Type: Add-on
Game Mode: Story, GM, Arena
文件大小
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更新日期
1.093 KB
2017 年 10 月 4 日 下午 6:45
2017 年 10 月 5 日 上午 4:34
3 项改动说明 ( 查看 )

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AllSkilledUpBuff

在 Moon Fairy Kyra 的 1 个合集中
Loli's SImple Mods
16 件物品
描述
This is a simple mod also. It makes All Skilled Up give you 5 civil points. Nothing too special

This mod should work now. If it doesn't, respec your character and re-give yourself the skill, or in GM Mode, merely remove it and re-add it and it should work properly.

Be sure to enable it too, silly.

My Other Mods (All Minor, mostly.)
------------------------
Lolipack Developmental Arena Mode Mod ---> http://steamproxy.net/sharedfiles/filedetails/?id=1151491323
Leadership Effective Range Increaser ---> http://steamproxy.net/sharedfiles/filedetails/?id=1157815030
Buffed GM Limits ---> http://steamproxy.net/sharedfiles/filedetails/?id=1158023618
Perseverence Buffs --> http://steamproxy.net/sharedfiles/filedetails/?id=1158323828
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20 条留言
Mr.Teatime 2022 年 8 月 2 日 下午 9:13 
not compatible with DE
Marcten 2022 年 2 月 14 日 上午 11:43 
no longer showing up in mod list
Jessx30stm 2018 年 7 月 20 日 下午 5:04 
--Continued from previous post

Potential Exploit:
-Adding the talent after adding the mod, and then removing the mod, will give you a flat 4 point increase to your characters civil abilities. You could then use the Work-Around above to give yourself a repeatable 4 civil point buff over and over agin.

Permanent Fix:
-5 civil points by themselves is powerful. Adding a brand new Talent instead of reworking the current one would help to avoid the above issue, as well as sop the potential exploit.
Jessx30stm 2018 年 7 月 20 日 下午 5:04 
I found the reason this happened to Lieutenant Dan, and there is an easy way to fix it.

Problem:
-If a character already has the talent, it changes its ability to give 5 Civil skills, so when they remove this talent, it "removes" those 5 civil points, so it actually takes away from the characters base Civil points. This explains why Lieutenant Dan seemed to not see a result.

Work-Around:
First tIme User: Before loading the mod, Re-Spec to remove the talents on all characters. Save the game, then add the mod and reload that save.
Already logged in: With the mod enabled,Create a save where any character who has had this skill, is re-specced into it. Then Remove the mod, load the save and Re-Spec to remove the talents on all characters. Save the game, then add the mod and reload that save. Now add the talent back and you should appropriately get the 5 points.
Lieutenant Dan 2017 年 10 月 7 日 下午 3:03 
@Moon Fairy Kyra : thank you very much, you are the best, keep up the good work my friend
Moon Fairy Kyra  [作者] 2017 年 10 月 6 日 上午 6:54 
I see. Perhaps there's a way I can fix that, @LieutentantDan , I'll look into how the scripting and such for all that works. :vanilla:
Lieutenant Dan 2017 年 10 月 6 日 上午 1:11 
sadly it worked on one of my char hasnot got the skill, on the others already got the talent, respect and re invested in the talent didnot change the value for me, so sad
playornot 2017 年 10 月 5 日 下午 4:54 
Ok just did a fresh install of mod and placed the mod in both folder/ documents and steam larian mod folder and it works fine now :)
Moon Fairy Kyra  [作者] 2017 年 10 月 5 日 下午 4:45 
Also, that could be an issue indeed. I'm not sure why that happens as well.

But something my friend has done to fix this issue would be to delete your Document Mod Folder, Unsub to any (my mod in this case) mods that aren't working properly, and then loading up DoS 2 to make sure they're completely gone from the add-ons menu,

Once that's done, close DoS 2 and then re-sub to the mod, and then turn DoS 2 back on, and proceed to put the mod down at the very bottom of your Load Order. That may work.
Moon Fairy Kyra  [作者] 2017 年 10 月 5 日 下午 4:43 
I'm unsure of how that could be it. Maybe. The only thing I could possibly imagine this conflicting with is mods that directly alter or normalize the talent gain from the bonuses you get from All Skilled Up.

Some mods do happen to leave in the normalized values for it when submitting their mods, thus causing it to conflict depending on load order.

Only last thing I can say is try putting it to the very bottom of your load order to overwrite this. If not, well, I'm sorry that the mod has troubled you. I'm really unsure of what the issue is though. :chocola: