Divinity: Original Sin 2

Divinity: Original Sin 2

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AllSkilledUpBuff
   
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Type: Add-on
Game Mode: Story, GM, Arena
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2017년 10월 4일 오후 6시 45분
2017년 10월 5일 오전 4시 34분
업데이트 노트 3개 (보기)

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AllSkilledUpBuff

Moon Fairy Kyra님의 1 모음집
Loli's SImple Mods
아이템 16개
설명
This is a simple mod also. It makes All Skilled Up give you 5 civil points. Nothing too special

This mod should work now. If it doesn't, respec your character and re-give yourself the skill, or in GM Mode, merely remove it and re-add it and it should work properly.

Be sure to enable it too, silly.

My Other Mods (All Minor, mostly.)
------------------------
Lolipack Developmental Arena Mode Mod ---> http://steamproxy.net/sharedfiles/filedetails/?id=1151491323
Leadership Effective Range Increaser ---> http://steamproxy.net/sharedfiles/filedetails/?id=1157815030
Buffed GM Limits ---> http://steamproxy.net/sharedfiles/filedetails/?id=1158023618
Perseverence Buffs --> http://steamproxy.net/sharedfiles/filedetails/?id=1158323828
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댓글 20
Mr.Teatime 2022년 8월 2일 오후 9시 13분 
not compatible with DE
Marcten 2022년 2월 14일 오전 11시 43분 
no longer showing up in mod list
Jessx30stm 2018년 7월 20일 오후 5시 04분 
--Continued from previous post

Potential Exploit:
-Adding the talent after adding the mod, and then removing the mod, will give you a flat 4 point increase to your characters civil abilities. You could then use the Work-Around above to give yourself a repeatable 4 civil point buff over and over agin.

Permanent Fix:
-5 civil points by themselves is powerful. Adding a brand new Talent instead of reworking the current one would help to avoid the above issue, as well as sop the potential exploit.
Jessx30stm 2018년 7월 20일 오후 5시 04분 
I found the reason this happened to Lieutenant Dan, and there is an easy way to fix it.

Problem:
-If a character already has the talent, it changes its ability to give 5 Civil skills, so when they remove this talent, it "removes" those 5 civil points, so it actually takes away from the characters base Civil points. This explains why Lieutenant Dan seemed to not see a result.

Work-Around:
First tIme User: Before loading the mod, Re-Spec to remove the talents on all characters. Save the game, then add the mod and reload that save.
Already logged in: With the mod enabled,Create a save where any character who has had this skill, is re-specced into it. Then Remove the mod, load the save and Re-Spec to remove the talents on all characters. Save the game, then add the mod and reload that save. Now add the talent back and you should appropriately get the 5 points.
Lieutenant Dan 2017년 10월 7일 오후 3시 03분 
@Moon Fairy Kyra : thank you very much, you are the best, keep up the good work my friend
Moon Fairy Kyra  [작성자] 2017년 10월 6일 오전 6시 54분 
I see. Perhaps there's a way I can fix that, @LieutentantDan , I'll look into how the scripting and such for all that works. :vanilla:
Lieutenant Dan 2017년 10월 6일 오전 1시 11분 
sadly it worked on one of my char hasnot got the skill, on the others already got the talent, respect and re invested in the talent didnot change the value for me, so sad
playornot 2017년 10월 5일 오후 4시 54분 
Ok just did a fresh install of mod and placed the mod in both folder/ documents and steam larian mod folder and it works fine now :)
Moon Fairy Kyra  [작성자] 2017년 10월 5일 오후 4시 45분 
Also, that could be an issue indeed. I'm not sure why that happens as well.

But something my friend has done to fix this issue would be to delete your Document Mod Folder, Unsub to any (my mod in this case) mods that aren't working properly, and then loading up DoS 2 to make sure they're completely gone from the add-ons menu,

Once that's done, close DoS 2 and then re-sub to the mod, and then turn DoS 2 back on, and proceed to put the mod down at the very bottom of your Load Order. That may work.
Moon Fairy Kyra  [작성자] 2017년 10월 5일 오후 4시 43분 
I'm unsure of how that could be it. Maybe. The only thing I could possibly imagine this conflicting with is mods that directly alter or normalize the talent gain from the bonuses you get from All Skilled Up.

Some mods do happen to leave in the normalized values for it when submitting their mods, thus causing it to conflict depending on load order.

Only last thing I can say is try putting it to the very bottom of your load order to overwrite this. If not, well, I'm sorry that the mod has troubled you. I'm really unsure of what the issue is though. :chocola: