安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
https://steamproxy.net/sharedfiles/filedetails/?id=2664470871
I seem to be getting scars on my troopers for any wound. I've set
SCAR_REASON=1
It's hard to diagnose but there seem to be many more scars than there should be.
Am I using the wrong format in the .ini so it's not being parsed? I originally had SCAR_REASON = 1 , but I doubt spaces would bork things.
That said I think I have been seeing too many scars throughout this campaign, regardless of what that's set to.
Thank you both!
When soldiers are gravely wounded there's a chance they'll get a scar cosmetic applied, they don't stack.
Shaken was a different thing in the base game to what it is in WotC but I don't remember the specifics. The scarring got bugged with the Alien Hunters DLC.
"the little feature which slowly turned the naive rookies you started the game with into grizzled looking veterans by the end" - does this mean they get more than one scar and they stack?
Also I think maybe changing to "gravely wounded" would be bettter. Shaken - I don't know what that even means anymore. Is it tied into the fatigue system now? Or does it mean the old "shaken" when you could get it from someone dying? Why would you get scars from your team mate dying though?