Steam'i Yükleyin						
					
				
				
									giriş
											 | 
						dil
						
																																					简体中文 (Basitleştirilmiş Çince)
																													繁體中文 (Geleneksel Çince)
																													日本語 (Japonca)
																													한국어 (Korece)
																													ไทย (Tayca)
																													Български (Bulgarca)
																													Čeština (Çekçe)
																													Dansk (Danca)
																													Deutsch (Almanca)
																													English (İngilizce)
																													Español - España (İspanyolca - İspanya)
																													Español - Latinoamérica (İspanyolca - Latin Amerika)
																													Ελληνικά (Yunanca)
																													Français (Fransızca)
																													Italiano (İtalyanca)
																													Bahasa Indonesia (Endonezce)
																													Magyar (Macarca)
																													Nederlands (Hollandaca)
																													Norsk (Norveççe)
																													Polski (Lehçe)
																													Português (Portekizce - Portekiz)
																													Português - Brasil (Portekizce - Brezilya)
																													Română (Rumence)
																													Русский (Rusça)
																													Suomi (Fince)
																													Svenska (İsveççe)
																																							Tiếng Việt (Vietnamca)
																													Українська (Ukraynaca)
																									Bir çeviri sorunu bildirin
							
						
											

						
						
						







It does - but only for the vanilla mission types. The “Jailbreak” and “Smash n grab” mission types added by LWotC are not affected by this mod.
You should be able to manually patch this yourself following the instructions in this thread, shouldn’t be difficult - https://www.reddit.com/r/LWotC/comments/f9wznx/why_simple_true_concealment_should_work/
@kregano a.k.a. mod dev please add neurOn's findings to the mod description
Timer on missions does not start until the squad breaks concealment - affter you are revealed, the countdown starts on the following turn after you are revealed.
Additionally works fine with other mods that adjust timers, to give you more breathing room on missions.
Thanks for this - works great.